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tuxingxueshiyan4
- 1.实验目的 1、通过本次实验,掌握三维图形的旋转等变换和消隐的基本概念和相关算法。 2、掌握凸多面体的消隐算法和实现。 3、进一步熟练和掌握编程环境中三维图形的绘制和消隐的程序设计方法。 2.实验内容 1、绘制一个三维几何图形,如:球、立方体、棱柱、棱锥等。 2、对绘制的三维几何图形实现平移、旋转、变比的基本变换。 3、编程实现凸多面体的隐藏面和隐藏线的消隐。 -1. The experiment wa
3dtuxingbianhuan
- 试验名称:一、三维空间实体在二维平面上的投影,二、三维空间实体在二维平面上的显示,三、三维空间实体如何实现自身的消隐,四、三维空间中多个综合实体的消隐,五、如何实现从不同角度观察三维实体-pilot's name : a three-dimensional spatial entities in the two-dimensional plane of the projector, two, 3D space entities
xiaoyin1
- 这是一个应用计算机图形学知识进行消隐的程序。所绘制的三维图形是一个房子-This is an application of computer graphics knowledge blanking procedures. The three-dimensional graphics rendering is a house
xiaoyin2
- 这个程序是运用计算机图形学的消隐知识来绘制真实的三维图形-This procedure is to use computer graphics rendering of hidden knowledge to the real three-dimensional graphics
HideSurfaceV0.9
- 图形学消隐算法,采用扫描线算法,算法简单,而且执行效率特别高。-Graphics blanking algorithm, using scan line algorithm is simple, but the implementation of efficiency is particularly high.
sphere2
- 又是学习《计算机图形学》时做的课程设计,目的是绘制一个球体,包含网格、消隐、光照等操作。-It is learning
Clip
- 本程序可以实现对任意多边形的剪切和消隐,并具有一般性-This procedure can be achieved for any of the shearing and blanking polygon and have the general
DisappearDialog
- 一个对话框动态消隐的例子,演示了对话框如何以动画方式出现-A dialog box dynamic blanking example, demonstrated how to Animation dialog box appear
ture
- 计算机图形学OPENGL真实感图形生成: 1.实现OPENGL三维物体的建模,消隐-Computer Graphics OPENGL generate realistic images: 1. The realization of three-dimensional objects OPENGL modeling, blanking
xiaoyin
- 实现了立体图形在不断旋转中,正面投影的效果,同时对看不见的部分进行了消隐处理。-Achieved a three-dimensional graphics in constant rotation, the positive effect of the projector, while the invisible part of the blanking processing.
graphics
- 在网上找到的《计算机图形学原理及算法教程》一书配套的源码。源码内容包括:三维变换,实时动画,图形剪裁,消隐,真实感图形学等。对于学习图形学还是挺有帮组的。-Online to find the Computer Graphics Principle and Algorithm Tutorial, a book supporting the source. Source include: three-dimensional trans
draw
- 计算机图形学中实现消隐等特效的程序,内容为两个物体的交互-Computer graphics and other effects to achieve blanking procedure, the contents of the two objects interact
3d
- 以SetPixel()基础,从图形的变换,到图元的填充,讲述了三维图形的大概生成和显示流程.程序中涉及到的图形剪裁和消隐,使用的是简化的.有待完善.仅供学习所用. -To SetPixel () the basis for the transformation from the graphics to the graphic element of the filling, about the approximate three-di
graphic2
- 一、三维空间实体在二维平面上的投影,二、三维空间面实体在二维平面上的显示,三、三维空间实体如何实现自身的消隐,四、三维空间中多个综合实体之间的消隐,五、如何实现从不同角度观察三维实体。-First, three-dimensional spatial entities in two-dimensional projection plane, two, three-dimensional entities in the two-dimen
LittleDrawer
- ZBuffer扫描线的消隐算法 VS2005-ZBuffer scan line blanking algorithm VS2005
xiaoyin
- 1. 绘出透视投影下的凸多面体图形,按下键盘上的“上”、“下”、“左”、“右”箭头可从各方位观看图形,也可以自己定义其他键值以及其他参数 2. 根据简单光照明原理绘制一个半圆柱曲面 3. 利用远近法原理绘制一个立体环 4. 利用消隐算法实现曲面z=exp(-x*x-y*y)-1. Mapped under Perspective Projection convex polyhedron graphics, press
xiaoying
- 立体图形的自消隐,图中的代码有注释,可自行更改-Since the blanking of the three-dimensional graphics, map code has notes, can make changes to
never6
- 计算机图形学,立方体的自消隐实现。使用Visual C++实现凸多面体隐藏线的消除,生成实现消隐的立方体的真实感图形。-Computer graphics, cube realize since blanking. The use of Visual C realization of convex polyhedron hidden line elimination realize blanking generation of
pingmiangongshifa
- 消隐算法中的平面公式法。一个四面体和一个点,以这个点位观察点能看到四面体的部位。-Planar blanking algorithm formula. A tetrahedron and a point to this point to observe the tetrahedral site to see.
002
- 三维图形消隐算法。一种可视化的消隐算法,通过键盘可以改变图像的位置关系-Blanking algorithm for three-dimensional graphics. A visualization of the blanking algorithm, images can be changed through the keyboard the location of the relationship between