搜索资源列表
003
- 三维图形消隐算法:myscanline消隐算法,基于C++平台。-Three-dimensional graphics blanking algorithm: myscanline blanking algorithm, based on the C++ Platform.
004
- 三维图形消隐算法:mywarnock消隐算法,基于C++平台。-Three-dimensional graphics blanking algorithm: mywarnock blanking algorithm, based on the C++ Platform.
zhen
- 计算机图形学原理及算法教程中关于消隐算法的例子.-Computer Graphics Principle and algorithm tutorial examples on the blanking algorithm.
tuxingxuexiaoying
- 计算机图形学消隐算法 VC++写的 上机运行通过-Computer Graphics blanking algorithm VC++ Written on the machine running through the
simianti
- 用Microsoft Visual c++编写的一个边消隐算法,绘制一个正四面体,通过方向键来控制旋转四面体,实现边消隐算法-Using Microsoft Visual c++ Prepared an edge blanking algorithm, drawing a regular tetrahedron, by rotating the arrow keys to control the tetrahedron, the rea
zbugffer
- zbuffer算法常用于3维图形的消隐,以及布尔运算,vc编的。-zbuffer algorithm commonly used in the blanking of the 3-dimensional graphics, as well as Boolean, vc series.
Single
- 该程序可实现单个凸多面体图形的消隐,算法采用了计算外法线与视线夹角来判断平面可见性的方法。-The program can realize a single convex polyhedron blanking graphics, algorithms used to calculate the angle outside the normal and the line of sight to determine visibility
slh
- 包含了计算机图形学最基本的内容,如图形变换、消隐、真实感等。-Contains the contents of the most fundamental computer graphics, such as graphics transform, blanking, and so realistic.
lifangtidongtai
- 屏幕中心绘制立方体,使用画家隐面算法进行动态消隐。-Screen center cube mapping, the use of artists dynamic implicit surface algorithm blanking.
028991-01
- 计算机图形学(computer graphics, CG)是研究如何利用计算机算法来生成、处理和显示图形的一门学科,主要的算法原理包括基于光栅扫描显示器的基本图形的扫描转换原理;基于齐次坐标的二维、三维变换矩阵的几何变换原理;基于几何造型的自由曲线、曲面的生成原理;基于分形几何学的分数维造型原理;基于像空间和物空间的三维实体动态消隐原理;基于颜色模型、光照模型和纹理映射技术的真实感图形显示原理。-Computer Graphics (c
23825784PolygonCollision_OGL
- 主要是消隐的实现,相当有用,很不错的,赶快下吧-Blanking is mainly the realization of very useful, very good, as soon as possible, are you
xiaoyin
- 非常好的消隐的源代码,能够给大家带来很多帮助快下载吧-Very good blanking of the source code, can bring a lot of help to you faster download it
Computer_Graphics
- 计算机图形学原理及算法教程(Visual+C++版),包含三维变换、实时动画、图形裁剪、消隐、图形相交—相切、真实感图形学、帧动画等源码。-Computer Graphics Principle and Algorithm Tutorial (Visual+ C++ Version), including three-dimensional transformation, real-time animation, graphics, c
Gouraud
- 转动的彩色立方体(1~2人)谭飞、吴颖颖 1) 绘制一个不停转动的彩色立体球,可以绕着任意方向旋转; 2) 采用一定的光照明技术,考虑环境光、反射光以及镜面光的作用; 3) 采用消隐算法,体现立方体表面的遮挡关系; 4) 具有较好的动画效果,消除闪烁现象; 5) 不可以采用OpenGL中的函数。 -Rotating color cube (1 ~ 2)谭飞,吴颖颖1) draw a non-stop rotat
xuanzhuanliti
- 自由查看立方体: 1.绘制立方体 2.第一视角自由查看立方体 3.立方体的消隐 4.界外图形的删除 -Free to view the cube: 1. Drawing cube 2. The first free to view the cube 3 perspective. 4 blanking cube. Delete graphics sector
HD7279
- HD7279(A)是一片具有串行接口的,可同时驱动8位共阴式数码管(或64只独立LED)的智能显示驱动芯片,该芯片同时还可连接多达64键的键盘矩阵。 HD7279内部含有译码器,可直接接受16进制码,HD7279A还同时具有2种译码方式,HD7279(A)还具有多种控制指令,如消隐、闪烁、左移、右移、段寻址等。 -HD7279 (A) is with a serial interface and can also drive a
xiaoyin
- 这是一个简单的消隐算法,程序中利用了凸多面体和远近法来实现的-This is a simple blanking algorithm, the procedure of using a convex polyhedron and the distance method to realize the
blacking
- 消隐应用程序 包括消隐绘制多面体和利用远近法绘制的圆环-Applications include blanking blanking polyhedron mapping method and the use of distance Drawing Circle
ZBuffer
- ZBuffer的消隐算法,在VC6.0上实现,是学习掌握ZBuffer算法的较好的辅助工具。可以加深对该算法的理解。-ZBuffer the blanking algorithm implementation in VC6.0 on, are learning to master a better algorithm ZBuffer aids. Can deepen the understanding of the algorithm.
xiaoying
- 基于MFC编程实现图形消隐的功能,在绘制时消除被遮挡的不可见的线或面,经过消隐得到的投影图称为物体的真实图形。 -xiaoyin