搜索资源列表
Particlerainbow
- 一个用opengl编写的彩虹效果,其中用到了粒子系统-opengl prepared with a rainbow effect, which uses a particle system
ColorfulMeteor
- opengl粒子系统开发的流星,流星的颜色由电脑随机产生,看上去效果还不错.-opengl particle system development meteor, Meteor colors randomly generated by a computer, the results were pretty good looks.
LaserSystem
- DIRECT3D的粒子系统演示之 激光效果-DIRECT3D the particle system's laser demonstration effect
fire_boy37
- 采用粒子算法实现的模拟火焰燃烧的效果。程序比较简单,很容易明白-using particle simulation algorithm flame effect. The program is simple and very easy to understand
dx3dparticle
- 一个用vc++6.0,基于directx写的粒子系统演示,对这个系统稍作修改就能得到诸如火焰,喷泉等效果-vc with a 6.0, was based on the particle directx demonstration the system can be some slight modifications, such as flames, fountains and other effects
JSR184_Demo4
- JSR184的一个小例子,主要讲的是粒子效果,个人认为效果不是很好-JSR184 example of a small, mainly about the particle effects, I think is not very good results
MyRain110
- 本程序是模拟水波和水滴的效果,包括粒子的生成、粒子的运动、粒子的死亡、粒子的绘制及场景的绘制.-this process is simulated wave and the effect of water droplets, including particle formation, particle movement, particles of death, Particle rendering and scene rendering
regular_pso_l
- 粒子群算法的局部模型程序,比全局模型的效果要好,尽管收敛速度慢些,但是都能找到最优点。-PSO partial model program than the overall model is better effect, despite the convergence speed more slowly, But can find the most advantages.
nsga2_Matlab_xixilee
- 对多目标优化算法NSGA-II算法的改进,该算法进化代数少,但是获得的最终效果特别好!-pair of multi-objective optimization algorithm NSGA-II algorithm, the algorithm evolutionary less algebra, However, the ultimate effect was particularly good!
qpsooustrar
- 用量子粒子群算法解决ostu图像分割问题,达到了较好地效果-Quantum PSO ostu image segmentation solution, to achieve a better result
ogl_particle_system
- 这是一个opengl开发的 粒子系统效果 可以多方面多角度观察-opengl This is a development of the particle system effects can be many more angles
wind
- 本程序示范粒子系统的控制效果。 一开始车辆火箭排气与三个不同的粒子系统一起模拟。 每五排气喷嘴群有火箭火焰效果。订制的烟踪迹效果也被附上到火箭基础,而且一个第三个习惯排烟 , 效果被附上到发射台在地面上表现那像巨浪般汹涌烟。 藉由表现使用二个不同的粒子系统的烟踪迹,用比较少的密码产生比较现实的效果是比较容易的。烟踪迹可能被伸展表现逐渐增加的比较速度,当土地的烟能让一跳跃入盒中对上述的地面限制它的进化的时候-demonstration o
lzbz
- 采用OpenGL粒子系统模拟爆炸效果,看上去效果不错.-use OpenGL explosive particle system simulation results look good results.
Particle
- Direct3D关于粒子系统的显示,用到alpha等相关模糊效果。-Direct3D on the particle system display, using alpha and other related fuzzy effect.
Particle
- 在OpenGL中用一副Bitmap来模拟粒子的发光效果,详细讲解了粒子系统的力学关系-Bitmap in OpenGL using a light-emitting particles to simulate the effect, detailed account of the mechanical relationship between the particle system
1
- OpenGL喷泉效果,C++实现。用粒子系统实现喷泉。-OpenGL fountain effect, C++ Achieve. Fountain with particle systems.
SnowSystem
- 粒子系统制作的雪,用d9+vc6实现的,效果十分不错-Particle system produced snow, with d9+ Vc6 realize, and has achieved very good
XParticles
- 可编辑的粒子系统,便地制作爆炸、喷泉、下雪、焰火等令人称奇的效果,编辑好后更可以方便地在程序中调用-Editable particle system, then to produce an explosion, fountain, snow, fireworks and other surprising results, after a good editor can easily call in the procedure
particle
- 实现了一个画面绚丽的粒子系统,相关的烟花效果等可作为参考-To achieve a brilliant picture of particle system effects related to fireworks can be used as reference
MyBomb
- 使用粒子系统可以模拟陨石爆炸的效果,此代码可以帮助初学opengl的掌握粒子系统的原理