搜索资源列表
QQXXZ
- QQ仙侠传辅助源码,非内存辅助,自动加血,自动打怪,自动寻路等功能.-QQ Xian Xia Chuan auxiliary source, non-memory auxiliary automatic blood automatically Daguai automatically find its way function.
VCAstarPath.source
- 笨源码主要就是模拟游戏中的自动寻路,代码写的很详细-Stupid main source simulation game automatically find its way, the code is written in great detail
GL_EXP_3400
- 一个opengl走迷宫的程序,有小地图和多种视角,切换俯视视角具有自动寻路功能。-A opengl Maze procedure, small maps and a variety of perspectives, switch overlooking perspective has automatically find its way function.
bugastar
- 迷宫中的虫子(A*搜索),基于c.实现为一个在迷宫中的虫子自动寻路的过成-Automatically find its way over into the maze of insects (A* search), implemented as a maze of insects based on c.
WumpusSource
- 一个采用C实现WUMPUS游戏的AI编程。并且提供了自动寻路的算法例子-Using C achieve WUMPUS game AI programming. And provide automatic pathfinding algorithm example
a-star-and--program
- 采用C语言编写,带源程序demo,本程序算法侧重使用a star实际解决在静态路网中以最快的速度,最小的代价搜寻地图或迷宫的最佳路径(可能不唯一),重点在于游戏中的NPC自动寻路-Using C language with source code demo, the program algorithm focuses a star practical solutions in the static road network to the
Smart-car-program
- 智能小车,能够实现自动寻路功能,可以自行添加其他功能-Smart car that can automatically find its way function, can add other features
Search
- cocos2d-x 写的一个自动寻路程序,挺简单的,熟悉cocos2d-x而已-cocos2d-x wrote an automatic routing program, quite simply, familiar cocos2d-x only
69271274Sterren_ASe_Explorer
- AStar算法,用于在游戏开发中,实现角色的自动寻路-The AStar algorithm, used in game development, automatic routing implementation of role
shortest-path
- 网状结构中寻找最短路线。类似于A算法但不同于A算法。将所记录的步数修改为里程则可用于公路系统自动寻路。计算代码很短,仅二十余行。-Reticular formation to find the shortest route. A method similar to but different from A algorithms. The recorded number of steps can be used to modify mil
Maze
- (1)创建并打印迷宫 (2)自动寻路并演示 (3)改变迷宫难度 (4)定位光标和隐藏光标 (5)玩家控制走迷宫 (6)评分系统 (7)排序系统 (8)文件读写 (9)获取当前时间 -(1) Create and print Maze (2) automatic routing and presentation (3) the difficulty of changing the Maze (4) to
Automatically-pathfinding-algorithm-
- 游戏自动寻路算法(A星算法)以及Delphi例子。 A星在游戏设计中有它很典型的用法,是人工智能在游戏中的代表。-The game automatically pathfinding algorithm (A star algorithm) and Delphi examples. A star in the game design has its very typical usage, the game is the AI
Code
- Unity3D 中的自动寻路代码组件,适合新手阅读学习。-Unity3D automatically in the pathfinding code components, suitable for novice reading.
GameDll
- 热血江湖源码-自动打怪-自动寻路 QQ215634532-Yulgang source- automatic Daguai- automatically find its way
ss
- 20.寻路CALL的找法与自动寻路实现 一个教程的源码 里面有call的写法- Wayfinding CALL looking Law and automatically find its way to achieve
VCmaze
- VC下的迷宫游戏,可自动寻路,对地图编辑,有源代码-VC under the maze game can automatically find its way on the map editor, source code
wabaoxingdong
- 这是自己制作的一款窗口版小游戏,鼠标操作。没有添加上自动寻路系统,属于半成品。-This is a to produce their own window version of the small games, mouse operation. No added automatically routing system, which belongs to the semi-finished products.
Enemy_AI
- 模拟游戏的人工智能脚本能在被击中后掉血,自动攻击等,自动寻路-AI scr ipt simulation game in drop blood after being hit, automatic attacks, automatically routing
Game-of-Maze
- MFC下编写迷宫游戏,C++编写,采用BFS自动寻路算法,-MFC ,c++,fun maze game
Apathfinding
- A星寻路算法的实现,对没有自动寻路的游戏有很大帮助-The realization of the A* pathfinding algorithm, for there is no automatic pathfinding games are of great help