搜索资源列表
Collision_Detection
- 利用VC++实现碰撞检测的算法。其中假设粒子都是椭圆的。-Use VC++ Realize collision detection algorithms. One assumption that particles are elliptical.
aabb
- AABB碰撞检测,目前主流3D游戏必需,希望对大家有帮助-AABB collision detection, the current mainstream 3D games necessary, in the hope that everyone has to help
HeightMap
- 利用灰度图生成地形的源代码,包含了碰撞检测和漫游功能。-The use of grayscale terrain generated source code, including a collision detection and roaming.
Donuts
- Donuts - 仿微软 的一个游戏demo.并增加了一个Unreal的震撼片头。 游戏采用高效的3D引擎,精彩的画面效果和碰撞检测 -Donuts- like Microsoft s a game demo. And added a shock of Unreal titles. 3D game using highly efficient engine, excellent screen effects and collis
fastcoll_v1.0.0.5_source
- md5碰撞验证程序,可以构造两个md5一样的exe文件。-md5 collision verification process, can be constructed of two exe files the same md5.
K_Dops
- 基于K_DOPS碰撞检测算法实现的一个小实例.模拟两个物本对像的碰撞测试.结果给出了碰撞测试的碰撞点及反应时间.-Collision detection algorithm based on K_DOPS a small instance. Simulated two things like this on the crash test. Crash test results show the impact point and resp
Load3DS
- 碰撞检测代码-Collision detection code
Collision
- 实现碰转的绘制,并且有流动的效果,效果很好-Realize touch to the drawing, and has the effect of the flow, very good
pengzhuangjiance
- 主要用于C++调用Opengl时的碰撞检测,内容很好,稍加修改便可以制作自己的虚拟场景-Mainly used for C++ Call opengl at the time of collision detection, content very good, a little modification will be able to create their own virtual scene
Voronoi_Collide
- 高性能碰撞检测论文,非常不错,我做项目的时候就用这个-High-performance collision detection papers, very good project to do when I use this
Collide
- OpenGL 3D编程,实现碰撞检测演示。对于3D图形学和3D游戏编程方面有很好的借鉴作用。 -OpenGL 3D programming, demos realize collision detection. For 3D graphics and 3D game programming has a very good reference.
PhysXCollisionCallback
- Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Collision Callback(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the cod
Thesis
- 椭球体的碰撞检测。在以人形为主的场景内椭球体的碰撞精度比球体、AABB、OBB都要高,同时速度也很快-Ellipsoid collision detection. Human-oriented in the scene of the collision within the ellipsoid accuracy than the sphere, AABB, OBB higher speed quickly at the same tim
fitc05
- 非常精彩的2D碰撞检测引擎教程,英文flash格式,作者为N totorial的站长。该教程应该也是最早提出MTD最小退回距离应用的教程,之后与SAT分离轴定理共同应用于3D的OBB检测。-Very exciting 2D collision detection engine tutorials, English flash format, the writer for the N totorial the station. The t
MyCollision2
- 碰撞检测的源代码,是游戏引擎必备的功能。-Collision detection of the source code is an essential function of the game engine.
CollisionDetection
- 本例是使用opengl编程,实现了碰撞检测,-This case is to use opengl programming, to achieve the collision detection,
openglcollide
- 该方法详细地解释了碰撞的各种原理以及opengl对于碰撞时的应用!-The method is explained in detail the various principles of the collision as well as the opengl application for a collision!
Collision_Test2
- J2ME Jsr184 3D游戏开发碰撞的一个程序,可以用于很多游戏中-J2ME Jsr184 3D game development a process of collision, can be used in many games
Collision
- 用VC编写的爆炸场景,很逼真。可以让你看到真实的爆炸效果哦。-VC prepared with the explosion scenes, very realistic. Can let you see the real effect of the explosion Oh.
collide_detection
- 使用DirectX9写的基于包围盒的3D物体的碰撞检测。-DirectX9 written based on the use of bounding box of the 3D object collision detection.