搜索资源列表
collide_in_motion
- 使用DirectX9演示了运动物体的碰撞检测及响应。-Demonstrated the use of DirectX9 moving object collision detection and response.
plane_shade
- 使用DirextX9,建立3D框架,演示平面阴影和碰撞检测算法。-Use DirextX9, the establishment of 3D fr a mework, demo plane shadow and collision detection algorithm.
MyCollision2
- 三维图形功能,绘制简单的求和平面,能实现三维基本的功能,漫游,碰撞,虚拟现实-3D-Three-dimensional graphics functions, rendering simple summation plane, to achieve the basic three-dimensional features, roaming, collision, virtual reality-3D
hge_wim
- 用HGE引擎模仿《传奇》做的一个DEMO,用的是《传奇》里的资源,对于刚使用HGE开发2D游戏的朋友们很有参考价值。游戏里支持装备和物品的使用、拾起、丢弃等操作,按F1和F2可以分别切换碰撞检测和碰撞体显示。里面使用了超大地图拼接、多图层、A*算法、HGE汉字处理等技术。-HGE engine used to imitate The Legend to do a DEMO, use the word legend in the
Collision
- 运行一个物体自由下落碰撞的过程,这是对初学OPENGL一个简单的例程-Runs a free-falling objects collision course, this is a simple beginner routines OPENGL
solid-3.5.6
- 关于碰撞检测的源程序,使用AABB包围盒。-Collision Detection on the source, the use of AABB bounding box.
RadialCollided
- VC7.0下写的一个演示射线碰撞的程序,主要是我用作讲课用的,内有天空盒,地面,主角,地面是一个模型,通过射线碰撞,让主角在高度起伏的地面上行走,wasd四个键控制人物移动.本代码用作教学用,注释详细,代码清晰-Under VC7.0 to write a demonstration of collision-ray procedures, mainly because I used for lectures, with the sky
RFID_aiti_collion
- 提出了一个在 RFID系统中改进的防冲突算法 ,该算法基于 Aloha算法并结合了二叉树算法。当有大量 标签同时需要识别时 ,首先通过对标签上一轮的碰撞情况来估计待识别的标签数 ,然后对标签进行分类或改变帧的 大小来降低标签发生碰撞的概率 ,从而提高识别的效率。-A in the RFID system to improve the anti-collision algorithm based on the Aloha algo
Collide
- 采用opengl实现的一个简单碰撞检测引擎 -Opengl achieved using a simple collision detection engine
collisiondetection_2
- opengl 高级的碰撞检测 圆对三角 圆对圆-advanced collision detection
collision
- 碰撞检测,游戏场景碰撞检测,以及玩家的碰撞检测-Collision detection, collision detection Games scene, as well as the player' s collision detection
collisiondetection
- 结合Directx的3D碰撞检测的实现,AABB检测盒,有兴趣的可以看下。-Directx combine the implementation of the 3D collision detection, AABB test kits, can facie there is interest.
java3d_collision
- java3d中碰撞检测源码,可以实现三维空间中两个物体的相交测试-Collision Detection in java3d source can be achieved in three-dimensional space of the intersection of the two test objects
A12
- 在C++环境下用OPENGL写的关于3维物体碰撞检测的程序。-In C++ environment using OPENGL write 3-D objects on the collision detection process.
baoweihe
- 非常经典的额包围盒碰撞检测算法,如果你想学习游戏编程,这个是个不错的范例-Amount of very classic bounding box collision detection algorithm, if you want to learn game programming, this is a good example of
ScenesDemo
- OGRE开发的带碰撞检测的场景例子.ScenesDemo带特殊效果.-OGRE development scene with examples of collision detection. ScenesDemo with special effects.
CrazyCar
- 疯狂赛车是一款基于J2ME技术的手机游戏,该游戏实现在分辨率为标准的240*320各种手机上运行。玩家的赛车可通过键盘进行控制,而游戏控制的赛车须具有智能性的自动运行,使游戏具有可玩性。而游戏最重要的就是游戏控制的赛车AI(Artificial Intelligence)策略的设计,你必须考虑到每一种可能发生的情况,例如当游戏控制的赛车和障碍物碰撞时的躲避、减速、加速、换方向等策略的设计,这样你的游戏才能看上去流畅并和现实大致相符。-C
fwcw03_paper(NANO-MAC)
- a carrier sense multiple access with collision avoidance (CSMA/CA) based MAC protocol, called nanoMAC, suitable for low bit-rate, low-power wireless devices with high efficiency
collision
- 用于虚拟漫游系统开发的碰撞检测代码 完整代码有 例子-collision code for virtual traveling
CollisionDetection
- A 3D collision detection application, Objects are created in 3D space with openGL