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fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo fr a mework I ve build for creating the demos consist of the following components: * Kernel system, with
AABB
- AABB包围盒和碰撞检测的VC++实例程序-AABB bounding box and collision detection of VC++ example programs
AABB
- 有关AABB的碰撞测试,展示了一个球在不同曲面上的运动,简单的使用了摩擦力等等。-The AABB collision test, shows a different surface on the ball movement, the simple use of the friction and so on.
CarGameDemo
- 我写的3d赛车游戏源代码。dx9.0。包括子弹系统。碰撞检测等。-I wrote a 3d racing game source code. dx9.0. Including the bullet system. Collision detection.
collision
- XNA game file. who dosent know XNA gaming API, this will give better introduction-XNA game file. who dosent know XNA gaming API, this will give better introduction..
particles
- 基于GPU,使用CUDA语言,实时模拟上千个粒子的碰撞。在模拟过程中,可通过鼠标和键盘进行交互式操作,方便观测。-Based on GPU,use the CUDA language to realize the simulation of thousands of particles collision
oblique-collision
- 物理学程序,用C语言编写的源程序,是关于斜撞模型的。-Physics program, using C language source code is on the oblique collision model.
RFIDanticollisionalgorithmbasedonFPGAimplementatio
- RFID防碰撞算法的FPGA实现,包括代码、仿真结果等-RFID anti-collision algorithm based on FPGA implementation, including the code, simulation results.
rigid_body_collision
- 该程序主要实现的是虚拟环境中刚体之间的碰撞检测,及碰撞反应-The procedure to achieve the virtual environment between the rigid body collision detection and collision response
Collision
- 在VC平台上,用opengl绘图,实现两个球体的碰撞检测,并且实现交互设备PHANTOM接口-In the VC platform, using opengl graphics, collision detection to achieve the two spheres, and the PHANTOM device to achieve interactive interfaces. . .
3Dcollisiondetection
- DirectX Collision Detection sample codes with C-DirectX Collision Detection sample codes with C++
matlab
- RFID防碰撞算法仿真主程序,用以对Aloha算法的仿真-RFID anti-collision algorithm is simulation of the main program for the simulation of the Aloha algorithm
CollisionDetection
- OpenGL碰撞检测源代码 -OpenGL OpenGL source code for collision detection collision detection source code
89C51VehicleCollisionAvoidanceSystem
- 89C51-Vehicle Collision Avoidance System利用单片机设计的一个汽车防碰撞系统,经典的例子-89C51-Vehicle Collision Avoidance System Using a single chip design vehicle collision avoidance system, the classic example
collision
- two balls collision using matlab
Waterfall
- 实现粒子系统在瀑布仿真中的应用。有背景声音效果,粒子碰撞检测系统等-Achieve particle system in Fall Simulation. A background sound effects, particle systems, collision detection
terrain
- 用OPGL实现的渲染地形一.2个地形生成算法 二.地形上的纹理 三.四叉树LOD渲染地形 四.相机剪裁地形 五.天空盒 六.简单海水 七.广告牌 八.光晕 九.地形场景物体与BVH 十.阴影体 十一.碰撞 十二.无限地形-Terrain rendering with OPGL achieve a .2 a terrain generation algorithm 2. Three
Roaming_System
- 该实验是教室漫游检测系统,实验综合运用多种opengl功能,包括碰撞检测、灯光效应、纹理贴图,并且导入了3d模型。-The classroom experiment is roaming detection system, integrated use of various experimental opengl functions, including collision detection, lighting effects, te
Real_Time_Collision_Detection
- 游戏编程中实时碰撞检测 经典:Real-Time Collision Detection -Real-Time Collision Detection in Game Programming Classics: Real-Time Collision Detection
collition
- obb碰撞检测类 可以在虚拟环境中进行碰撞检测-obb Collision Detection category, in avirtual environment for Collision Detection