搜索资源列表
ch08.Game.API.sprite.animation.collision.scrollscr
- J2ME Game.API.sprite.animation.collision.scrollscreen-Game.API.sprite.animation.collision.scrollscreen
RFID
- 一种改进的RFID二进制搜索防碰撞算法,基于二进制树的防碰撞算法研究-An improved anti-collision RFID binary search algorithm, binary tree-based anti-collision algorithm
CarRace_VC_CrashDetecting
- 很简单的赛车,带了初级碰撞检测,VC平台-The car is very simple, with the primary collision detection, VC platform
shexianpengzhuang
- D3D游戏开发 DirectX 9.0 射线碰撞示例-D3D Game Development DirectX 9.0 Collision-ray sample
3d_collision
- collision detection, a useful code
5aabb
- collision detection, a useful code
D3D
- 其中包含了两份文档,一份是对碰撞的详细分析,在D3D情况下的碰撞检测和碰撞响应,另一份是Direct9的简介,一些基本知识的介绍-Which contains two documents, a collision is a detailed analysis of the circumstances in D3D collision detection and collision response, the other is the D
radt
- Tracking targets with radar is an important step in ensuring safety in such endeavors as air travel or military operations. To account for inherent inaccuracies in raw radar measurements of position, and to obtain accura
Opengl3dGame
- 学OPENGl编3D游戏,3D场景框架,碰撞检测,加载3d模型,动画模型,射击爆炸,等等,很全面,完整源码,值得学习!-OPENGl school for 3D games, 3D scenes fr a mework, collision detection, load the 3d model, animation, models, fire explosion, and so on, it is comprehensive, co
changjingyidongxiangsupengzhuang
- 2d游戏的场景移动及像素碰撞,完整的源码-2d games pixel movement and collision scenes, complete source
contest2009-4_02
- 分析了现有船舶自动避碰系统的不足,提出了基于人工势场法的船舶自动避碰系统. 根据 船舶的操纵特性,建立了引力场和斥力场函数,实现船舶自动避碰航行的合力和方向. 在电子海图 所建立的仿真环境中,验证了人工势场法可用于船舶自动避碰系统中.-Analysis of existing ships lack of automatic collision avoidance system is proposed based on artif
lesson30
- An Java OpenGL example illustrating basics of collision detection, collision response, and physically based modelling effects.
Collisiondetection
- 碰撞检测(用蒙特卡洛法对目标命中概率进行仿真分析)-Collision detection (using Monte Carlo simulation on the target hit probability analysis)
S15HashTable
- Collision list Hash table
ball
- 碰撞球 小球遇到边框后发生转移的算法和实现,可做开发碰撞球的参考-Ball small ball collision occurred after the transfer of experienced border algorithm and implementation can be done for collision sphere of reference
d3dbowling
- Using DirectX, Shade using Stencil buffer Collision Check and Reflection of Rigid Sphere
cacti
- 用Visual C++ 与OpenGL实现的一个三维地形,有碰撞检测功能。-Using Visual C++ and OpenGL to achieve a three-dimensional terrain, with collision detection.
OpenCCD
- this a open colllision detection algorithm.they claim that their continous collision can proform a efficient detect between 3d model .-this is a open colllision detection algorithm.they claim that their continous collisi
ball
- 一个非常有意思的屏保程序,用C++做的,实现彩球不同角度的碰撞-A very interesting screen saver, using C++ to do to achieve different angles of collision colored balls
irrlicht-1.5.1
- 功能和特点 ◆ 提供Anti-aliasing支持 ◆ 可换肤的GUI环境 ◆ 场景管理系统 ◆ 角色动画系统 ◆ 特殊的效果系统 ◆ 内建的材质支持 ◆ .NET语言绑定 ◆ 内建的平*立的软件生成器 ◆ 2D绘图功能 ◆ 能直接导入常见的建模文件格式 ◆ 能直接导入纹理 ◆ 快速而易用的碰撞检测与响应 ◆ 为3D运算和容器模板库优化处理 ◆ 直接读取档案 ◆ 集成