搜索资源列表
shadow
- opengl 和 vc 结合编程的阴影效果,非常容易上手,适合opengl的初学者!-opengl vc combining programming and the shadow effects, very easy to use, suitable for beginners opengl!
shadow
- A texture-based approach for shadow detection
SHADOW
- OpenGL编程与实例-SHADOW.rar
Comparing Shadow Mapping Techniques with Shadow Explorer
- The companion article for the "Shadow Explorer" source code.
Onloaded Shadows: Moving Shadow Map Generation from the GPU to the CPU
- Onloaded Shadows uses WARP to run the shadow map generation asynchronously on the CPU. Testing shows that Onloading Shadow map generation onto the CPU is significantly faster than any comparable GPU technique on machines
shaderect
- 使位图显示有阴影效果 -making image have shadow effect
shadowmenu_source
- 很酷的类似Visual Studio .net里的带阴影的菜单。-Very cool menu like the menu in Visual Studio .net which has shadow
SHADOW
- This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application.
全局光照环境中的逆向绘制
- 提出一种恢复场景中所有物体的反射特性的方法.对漫反射、各向同性反射和各向异性反射纹理 面的纹理恢复也作了深入研究 高光和阴影的影响也能基本去除.-A scene restore all objects, the reflective properties of the method. The diffuse reflectance, isotropic and anisotropic reflex reflector surface
penSHADOW
- 一个铅笔的阴影的实例,用的是opengl编写的,-the shadow of a pencil example, is using opengl prepared in.
index_cube_shadow_mapping-参考
- 实现阴影的方法有阴影映射、阴影体 此外还有这各代码给出的这种方法 虽然它不一定比前两种效果好 但是有它的特点和适用范围-Ways to achieve the shadow of the shadow of mapping, the shadow of this body in addition to the code given by this method although it is not necessarily b
shadoweffecttext
- 用GDI+的优秀图形输出功能可以非常方便的实现文字特效,其中一个带阴影的文字便是其中一例。 许多简单的文字特效只是简单的将文字用不同的颜色与不同的位置输出一次或多次,本文所讨论的阴影效果借助GDI+的反走样能力生成透明的阴影与半阴影。 这儿所述的方法先在绘图平面上绘制一个比预期小的文字。然后放大它。 步骤: -with outstanding graphics output function can be very
juju
- 一个Demo(演示MD2调用、影子做法、gluUnProject用法,含源码), 影子的实现算法还不是很完美。应用只局限于在平面上而不能在曲面上。-a Demo (demo MD2 called shadow, gluUnProject usage, including source code), the shadow of the algorithm is not perfect. Application confined to th
MakeShadow
- 介绍OpenGL中阴影的实现方法,代码容易理解,很方便将其加入自己的工程中。-OpenGL shadow on the method, code easy to understand, easy to add his own works.
ShadowVolume
- 基于Direct3D Stencil Buffer 的对于Shadow Volume 的讲解,翻译自nVIDIA的讲解。-Buffer on Direct3D Stencil Shadow Volume for the talks, the translation from Nvidia talks.
movelight11
- 星光阴影,OPENGL在VC中的实现,漂亮极了-Star shadow OpenGL VC in the realization of the beautiful
shadow-caster
- VIRTOOLS初级案例,使用VIRTOOLS制作阴影-VIRTOOLS primary case, making use of VIRTOOLS shadow
shadow-model
- 阴影衰落建模,随机产生的服从正态分布的阴影衰落相互间没有相关性,而实际上阴影衰落在空间上有很强的相关性,代码中采用卷积的方法得到服从空间相关性的一组阴影衰落参量-the model of shadow fading
Shadow-Mapping-of-Textured-Scene
- 计算机图形学中的shadow mapping程序,与网上其他代码不同,作者实现了对带有纹理的场景的阴影绘制.-Shadow Mapping Code in Computer Graphics.And it s for textured scene.
shadow
- 给已知图片在特定位置添加阴影,获得所需图片(add the shadow on the pictures)