搜索资源列表
cloud_fog_water
- 用opengl写的一个云层,雾,和水的动画程序,内含c++源程序,直接运行debug就可以看到结果-use opengl write a cloud, fog, and the animation process water containing c source, direct operating debug can see the results
Watertank
- 三容水箱的模糊控制设计,连接pc2006数据卡,运用模糊控制和自适应控制水位,利用vc++编写界面。-three-tank design of fuzzy control, connectivity pc2006 data card, fuzzy control and adaptive control of the water level, using vc++ interface.
seaTerrain
- 海水地形模拟程序,用了多重纹理映射方法,真实感强-water terrain simulation program with multiple texture mapping, realistic-
waterWave
- 模拟水波纹效果,里边有两种效果.一种较快,一种较慢,源码很简单,但效果很好~~!-simulated water ripple effect, inside there are two effects. A fast, a slow, the source code is very simple. but the results are very good ~ ~!
shixianWater
- vc实现水的特效,做的比较简洁,明快-vc water effects, do a simple, quick
Waterfall-opengl
- opengl粒子系统开发的瀑布模型,在水的颜色方面做了从上到下颜色的过渡,以及pool中有水泡的冒上,程序中加了个图片,感觉不是很好,可以将它去掉,那样看起来就真实多了.-opengl particle systems development waterfall model, the water color has done a top to bottom color of the transition, and pool have b
OceanWater
- 用vertex shader和pixel shader编写的超经典的海水运动-using vertex shader and pixel shader prepared by the ultra-classical movement of the water
UnderWater
- 利用openGL编写的一个水的动画,应该对大家用-prepared by the use of a water animation, we should use
OpenGL_A8
- A lot of people asked me, "So how do i put it all together?" I have taken some of the other tutorials and created this piece of eye candy. It uses slightly modified versions of the Bouncing Ball and Water Ripple tuto
RunPool
- 需求描述: 南水北调工程东线江苏江阴至山东济宁之间,地势北高南低,沿途需要建立一系列大型抽水泵站进行梯级抽水。通常每两个泵站之间需要建设一座水库作为中转。低处泵站将水抽到中转水库,再由高处泵站向更高的中转水库抽水。设有泵站A,B和中转水库C,泵站设有一定数量的抽水机,水库有一定容量,当水位高于允许最高水位,禁止低处泵站注水;当水位低于允许最低水位,禁止高处泵站抽水。 请用面向对象方法设计一个仿真程序,要求: 1, 两座泵站
Water_Simulation
- 开发工具:DirectX 9.0,VisualC++,极棒的水的模拟。-Tools : DirectX 9.0, VisualC++, most of the water wand simulation.
0901waterV1.8
- 湖北水文信息系统水位雨量采集器的C51源代码,已经调试通过-Hubei hydrological information system for collecting rain water level of C51 source code, debugging has been adopted
Water_supply
- 基于VisualBasic的楼宇智能供水的监控程序-intelligent buildings water monitoring program
terrainEngine
- 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something v
OpenGLWater
- 本程序主要介绍海浪波动的模拟技术,水的流动效果、水波的模拟。-the procedures introduced wave fluctuations in the simulation, water flow effect, the wave simulation.
2d_water
- 使用DX实现2D水面的代码,如果你要写关于水波的代码,可以参考,按“C”键创建水波。-use DX achieve 2D code surface, if you write the code on the water currents, they can refer to, "C" key to the creation wave.
3DWater
- 利用VC+DIRECTX制作三维水波浪效果-VC DIRECTX produce three-dimensional effect of the water wave
watermark
- can make or add photo have water mark or date 相片加日期或肖像-can make or add photo have water mark or date plus photographs date or portrait
WaterSystemAnalysis
- 本人用VC编写的由水系图求水系密度程序源码,对GIS开发的朋友可能有些帮助,目前只支持灰度分析,彩色分析正在编写中。-I VC prepared by the water stream density map for procedures source, on the development of the GIS may help to a friend, only to support the gray analysis, color
MyRain110
- 本程序是模拟水波和水滴的效果,包括粒子的生成、粒子的运动、粒子的死亡、粒子的绘制及场景的绘制.-this process is simulated wave and the effect of water droplets, including particle formation, particle movement, particles of death, Particle rendering and scene rendering