搜索资源列表
whiteandblack
- 人工智能,用极大极小剪枝算法实现的黑白棋游戏。-artificial intelligence, with Minimax pruning algorithm of the game reversi.
fASR
- 以半连续隐含马尔可夫模型HMM 为例,分析了影响Viterbi算法效率的主要原因,讨论了提高该算法效率的3种实用策略,即码本剪枝、Beam剪枝及降低精度,在保证一定识别率的前提下,使得搜索处理更加有效,提高了搜索的速度-to semi-continuous HMM HMM example, Analysis of the impact on the efficiency of the Viterbi Algorithm main dis
jianzhisuanfa
- 这是博弈论算法全集第四部分:剪枝算法,其它算法将陆续推出.以便与大家共享-This is game theory algorithms Works Part IV: pruning algorithm, other algorithms will be introduced. In order to share with everyone
AlgorithemofC4.5
- 本论文深入浅出的讲解了C4.5算法,对算法的剪枝、缺省值的处理等方方面面进行了较为详细的讲解,很值得阅读。-This paper to explain in simple terms the C4.5 algorithm, the pruning algorithm, the default value, such as deal with all aspects of conducting a more detailed explan
954304TicTacToeGame
- [VC界面一字棋.rar] - 用人工智能的αβ剪枝算法实现,界面整洁漂亮,人机各为一方,三子连成一线即赢.. [FHC.rar] - 一个简单的聚类界面 是FHC和FCM的聚类算法比较 (FHC... -[VC interface word game. Rar]- αβ pruning used artificial intelligence algorithm, the interface clean and beautifu
Apriori
- Apriori算法是一种找频繁项目集的基本算法。其基本原理是逐层搜索的迭代,直到不能找到维度更高的频繁项集为止。这种方法依赖连接和剪枝这两步来实现。-Apriori algorithm is a frequent itemsets to find the basic algorithm. The basic principle is that the iterative search step by step, until a high
renju123
- 这个程序其中运用了极大极小值搜索算法和剪枝算法、置换表和哈希表等算法,代码易懂。-err
wzqgobang
- 这个一个用VC做的五子棋,主要应用搜索算法和剪枝算法实现功能.-This one used to do Gobang VC, the main application of search algorithms and pruning algorithm function.
five
- c++实现的一个五子棋人机对弈程序 使用了alpha-beta剪枝算法 具有一定的棋力-c++ achieve a Gobang man-machine chess program using alpha-beta pruning technique have棋力
Alpha_Beta
- 对树剪枝算法,输入文件为tree.txt,显示剪枝位置-On tree pruning algorithm, the input file for tree.txt, show the location of pruning
Tree
- 人工智能的程序,用递归实现了剪枝算法.相信会十分有用的.-Artificial intelligence program, using recursive pruning algorithm realized. I believe will be very useful.
shabis
- 人工智能俄罗斯方块,使用多种方法实现的智能类的俄罗斯方块算法,剪枝算法-Artificial Intelligence Russian box, use a variety of methods to achieve the intelligent type of the Russian box algorithm, pruning algorithm
Gobang
- 五子棋游戏,用C++编写,在windows环境下。用有界深度优先的a-b剪枝算法,已经做得可以赢人了。-Gobang game, using C++ Prepared, in the windows environment. Bounded depth-first use of the ab-pruning algorithm, has been done to win people.
AlphaBeta
- AlphaBeta剪枝算法,学习人工智能的一个例子!-AlphaBeta pruning algorithm, an example of artificial intelligence to learn!
Reversi_Chess
- 黑白棋程序:使用alpha-beta剪枝算法实现,效果很不错-Reversi procedures: the use of alpha-beta pruning algorithm implementation, the effect is pretty good
C_Cross
- 井字棋,c实现,基本的text图形表现。-cross chess
ACMsearchTREE
- ACM竞赛的一些搜索剪枝算法的应用,供大家学习-ACM search tree
Nhuanghoujianzhi
- N皇后剪枝算法 关键字 回溯,剪枝 ,上界,下界,分支限界-N Queen pruning algorithm for keyword back, pruning, upper bound, lower bound, branch and bound
Othello_061221006
- 一个JAVA的黑白棋实现,拥有较强大的人工智能,实现Alpha,Beta剪枝以及相应的改进算法。-a application of othello with strong AI level ,using the Alpha,Beta algorithm