搜索资源列表
image_processing_source_code
- 图像处理源码内容: alpha_2.09.zip Alphat透明合成系统源代码源代码 jpeg_0.77.zip JPEG压缩编码系统源代码 calir_1.0.zip 腐蚀-膨胀-细化算法源代码 mkou_1.0.zip 图案抖动技术处理系统源代码 touch_1.01.zip 图象边沿检测-提取-轮廓跟踪算法源代码 xchange_1.03.zip 图象几何变换算法源代码 si
ExampleOfOpenGL
- 该包里包含许多OPENGL中的基础用法,比如光照、抖动、雾、材质等等。简单却很典型。-the bag contains many of the fundamental OpenGL usage, such as light, jitter, in the fog, materials, etc.. Typical very simple.
tuxiangchuli2006
- alpha_2.09.zip Alphat透明合成系统源代码源代码 jpeg_0.77.zip JPEG压缩编码系统源代码 calir_1.0.zip 腐蚀-膨胀-细化算法源代码 mkou_1.0.zip 图案抖动技术处理系统源代码 touch_1.01.zip 图象边沿检测-提取-轮廓跟踪算法源代码 xchange_1.03.zip 图象几何变换算法源代码
EvsImageProcess
- 一些常用的图象处理算法,列表如下 alpha_2.09.zip Alphat透明合成系统源代码源代码 jpeg_0.77.zip JPEG压缩编码系统源代码 calir_1.0.zip 腐蚀-膨胀-细化算法源代码 mkou_1.0.zip 图案抖动技术处理系统源代码 touch_1.01.zip 图象边沿检测-提取-轮廓跟踪算法源代码 xchange_1.03.
tutors
- 关于材质灯光的学习程序,图形界面。在修改参数的同时,了解了关键函数的用法和重要的参数的作用。-material lights on the learning process, a graphical interface. Parameter changes in the understanding of the key functions of the route and the parameters of the important
3Dfont_opengl
- 在openGL中创建3d字体的实例,光照和材质的设置都值得参考。-in creating 3d fonts example, light and material from the set-up is worth noting.
Directx8
- 第一章、准备就绪,第二章、绘制三角形第三章、旋转的立方体第四章、全屏模式和深度缓冲第五章、矩阵变换第六章、纹理第七章、灯光与材质第八章、索引缓冲第九章、有纹理的球体、圆柱体和锥体第十章、载入模型-first chapter, ready to Chapter II, Chapter III Rendering triangle, rotating cube IV, Full-screen mode and depth buffer fi
Reflection
- 一个圆环旋转的场景,模拟了光照和倒影,主要利用了融合,光照,材质等-a rotating ring scenes to simulate the light and reflection, the main use of the fusion, light, material, etc.
lightCuboid1
- 这个一个四方体,利用3D的编程编写,关于灯光材质一些内容,希望大家下载来看看!-a body, the use of 3D programming prepared material on the lighting elements, hope to see you download!
c_directx
- directx的循序渐近编程,从简单的绘制基本的几何图形到光照、材质、纹理、模型等编程。-DirectX the orderly and gradual program, from simple geometric shapes drawn to the basic light, material, texture, Programming model.
glscene
- 利用 Open GL 制作的 3D 物体控件及相关之类别库,并提供管理光源、材质等对象特性的 TTreeView 控件 ( 0.8.0 版,附原始程序代码,使用前请先下在安装 GRAPHICEX33.ZIP 及 OPENGL12.ZIP )-produced using Open GL 3D objects and control related categories arsenals, and provide management s
wspipedemo_113
- 一个3D管线设计软件,可以控制管线材质半径等参数,DirectX+VC-a pipeline 3D design software, can control the pipeline material radius parameters, DirectX VC
EmptyProject
- 基于D3D的DXUT匡架编写的物体,灯光,材质和帖图的程序,希望大家指教!-DXUT Kuang-prepared objects, lights, materials and memories of the procedure, hoping that we improve!
light-sphere
- 这个是OPENGL里面的光照用法的程序,里面的球体材质和光的反射程序-OpenGL is the light inside the use of the procedures, materials inside the ball- and the reflection process
lightandmaterial
- 计算机图形学中关于光照和材质部分的一个程序,和大家一起分享-computer graphics on the light and material part of a process, and share with everyone
DirectX09
- 游戏开发导引第九章源码,材质和光照处理,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传,原本该网站只有1-5章内容-game development Seeker IX source, and light material handling, a good book, portal not found on the source code, upload it, too (a total of mo
VirbMax
- 一个VC开发的3DMax导出插件的例子.能导出3DMax场景内的点,面片,对象,灯光与材质,然后按你自己的意愿进行保存.采用了类似控制台的命令方式.作者为楚狂人。必须使用VS2003加3dMax7.0SDK进行编译.-development of a VC MAX plug-derived example. MAX can be derived within the scene, surfaces, objects, lights an
flagsimulation
- 用openGL编写的旗帜的飘动的代码,运用了纹理映射技术,运用光照及材质,效果很好-prepared using openGL wafted the banner of the code, the use of texture mapping technology, and the use of light materials with good results,
VCImage_Procesee
- 该包里包含许多OPENGL中的基础用法,比如光照、抖动、雾、材质等等。简单却很典型-The bundle includes many of the fundamental OpenGL usage, such as light, jitter, in the fog, material and so on. Very typical simple
texture123
- 本程序实现了对一副图像中的材质不同的物体进行分类,对于材质相同的物体归为一类.-the realization of the image of a different material objects to the classification, For the same material objects classified as a category.