搜索资源列表
OpenflightAPIstudy
- OpenflightAPI学习相关的代码,包括简单的程序,对材质和纹理的处理-OpenflightAPI study relevant code, including simple procedures, handling of materials and textures
DUBAInterface
- VC++使用BMP位图进行窗体贴图编程实例05524420VC++使用BMP位图进行窗体贴图编程实例,这个实例模仿了金山毒霸的主界面,美观大方,主要是使用BMP图像贴图完成的,在窗体上使用图片制作按钮、布置复选框、进度条、数据列表等,也算是给大家提供一个使用此方法制作窗体的一个实例吧。-Vc++ to use bitmap textures BMP programming examples 05524420VC form++ use B
texturabmp
- opengl program using textures
cppfrance_LABYRINTHE-3D-OPENGL-VISUAL-CPLUSPLUS__
- a maze with textures and you can test colisions and other things
LAPR5
- a maze with textures and you can test colisions and other things
GifBlender2
- From: http://clootie.narod.ru/delphi/download_custom.html GifBlender2 sample This sample is sequel to "GifBlender" sample, below you can find list of changes: GIF s are rendered by blending two nearest fr a
teapot
- vc制作的三维茶壶,能改光照,填充模式,能旋转,能选择贴三幅不同纹理。-The three dimensional teapot was drawed with the tool Visual C++, you can change the light, filling model,and rotate it.and you can choose three different textures to stick on the teap
A_3D_RPG_E153777212003
- A 3D RPG Engine This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spher
DXAPP1
- 一个基于VC6.0,DX,的有关纹理加载的例子,可供学习开发游戏的新手学习-One based on VC6.0, DX, textures load on example of development of the game available for the novice to learn to learn
textures
- texture feature extractn
HS
- 视频桢光流场计算,可以用拉丝构件视频纹理,保证别人没有上传过-Video fr a me optical flow field calculation, you can use drawing component video textures to ensure that no one else uploaded
OpenGLmixture
- 在vc++6.0下用OpenGL贴纹理,并比较各种纹理的效果-In vc++6.0 under the paste with the OpenGL texture, and compare the effect of various textures
ENG3D
- 基于D3D9.0 SDK 尝试制作的3D demo ./DXD3D 简易的D3D 引擎,封装了部分常用工具类,比如蒙皮动画和静态骨骼等等 ./res 资源 ./Textures 资源 ./bin 编译后的程序,以及必须的dll和资源,资源同上级目录,可直接运行(可能需DX9.0 runtime)-D3D9.0 SDK-based production of 3D demo ./DXD3D Simple D3D engin
GLUT-MinGW-3.7.6-6.mp
- open gl loading textures and drawing screens
Intestinaltexture
- 基于Perlin噪声的纹理绘制研究 器官表面的纹理绘制是医学手术仿真的重要内容。本设计尝试利用Perlin噪声生成器官纹理。进行了多种病变肝脏的纹理的生成实验 -Texture mapping based on Perlin Noise texture rendering the surface of organs is an important part of medical surgery simulation. This
Livertexture
- 基于Perlin噪声的纹理绘制研究 器官表面的纹理绘制是医学手术仿真的重要内容。本设计尝试利用Perlin噪声生成器官纹理。进行了多种病变肝脏的纹理的生成-Texture mapping based on Perlin Noise texture rendering the surface of organs is an important part of medical surgery simulation. This design
harris
- In the fields of computer vision and image analysis, the Harris-affine region detector belongs to the category of feature detection. Feature detection is a preprocessing step of several algorithms that rely on identifyin
zuidashang
- 一种基于最大熵和部件的物体检测方法。在人脸检测上的应用取得了很大的准确率提升。-This paper presents a probabilistic part-based approach for texture and object recognition. Textures are represented using a part dictionary found by quantizing the appearance of
classification
- 灰度共生矩阵提取特征值,最近邻算法,进行纹理图像分类。creat_apprentissage用来训练样本,cooccurence是灰度共生矩阵提取特征值,knn是进行k最近邻算法,classif是纹理图像分类-coocurence matrix,using K nearest neighbor to classify textures images.
debugprogram
- 这个程序(omni.com)是97年的Mekka ’97 4K Intro比赛的一等奖作品,也是我认为最好的4K作品之一。整个程序全长4095字节,其中包含133字节的自解压程序(类RAR压缩),未解压的程序长4782字节。三维场景包含144个立方体,367个面,362个点,15个不同的64*64 的纹理…… 观看方法: 开始菜单->运行->debug。然后把下面这一堆文本整个粘贴(点击左上角图标,编辑-》