搜索资源列表
BumpEathe
- 本代码为一个地表凹凸贴图实例,基于Direct3D.-the code for a bumpy surface textures examples, based on Direct3D.
SkyBox
- 在opengl下用贴图得方法绘制静态得天空盒,不过里面只有.cpp文件,没有可执行文件。-in opengl using textures mapping methods in static in the sky boxes, but inside only. Cpp file, no executable files.
Chapter07
- 在opengl下用贴图的方式绘制菜单项,虽然纹理数据是从文件中读取的,但也可跟着他的方法自己对纹理进行贴图。-in opengl under way with textures mapping menu items, although the texture data is read from the document, However, it can be with his own method of texture mapping
JSR184Texturing
- 手机游戏中jsr184的立即模式绘制4棱锥和贴图的演示-phone games jsr184 immediate mode rendering 4 pyramid and textures demo
05.Textures
- 在D3D如何使用纹理映射,适合初学者,绝对经典,可以直接运行-in Motion how to use texture mapping, for beginners, absolute classics, and can be run directly
terrainEngine
- 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something v
Textures
- vc++与opengl实现三维地形漫游,可用鼠标控制,也可用键盘控制,可以自定义控制键-vc with opengl 3D terrain roaming, can be used to control the mouse and keyboard can be used to control, You can define key control
anytex_demo_src
- anytex_demo_src.zip anyTex - a class for non-restrictive textures in OpenGL anyTex is a class allowing you to load a bitmap of a given color depth from a file and think of it as texture with no restrictions (of cours
bugle-0.0.20070528.tar
- BuGLe combines a graphical OpenGL debugger with a selection of filters on the OpenGL command stream. The debugger allows viewing of state, textures, fr a mebuffers and shaders, while the filters allow for logging, error
helloGPGPU-1.0.2
- GPU编程的基本教程,源码中介绍了基本技术的使用,包括纹理、fragment program、copy to texture等技术。 A basic GPU tutorial, several basic techniques are used in the source code, including texture, fragment programming, copy to texture techniques and other
3DS
- 加载.x文件和纹理等,还有碰撞检测,运行一下,效果不错啊-Load. X files and textures, as well as collision detection, run about, good results ah
XFileHead
- vc6.0+directx7.0编写,改编自dx7sdk带的例子xfile,只做了小小改动。 关键是把.X模型文件和贴图都打包到了资源里面,最后只有一个exe就可以运行。 这里的.X是D-player里面的韩国小人。-vc6.0+ directx7.0 prepared, adapted from the example of dx7sdk with xfile, only a small change. The key is
XFileAsimo
- vc6.0+directx7.0编写,改编自dx7sdk带的例子xfile,只做了小小改动。 关键是把.X模型文件和贴图都打包到了资源里面,最后只有一个exe就可以运行。 这里的.X是本田机器人ASIMO,喜欢机器人的都知道。-vc6.0+ directx7.0 prepared, adapted from the example of dx7sdk with xfile, only a small change. The ke
07_two_texture_accesses
- 讲述GPU编程中多个纹理的加载和访问方法-GPU programming on a number of textures to load and access methods
Minmap
- For those of you who don t know, mip-mapping is a form of anti-aliasing that is used in many 3D rendering engines. It prevents the well-known interference pattern that occurs on detailed textures, known as the moir?patte
math
- 对话框背景贴图程序,bitmap贴图-Mapping procedure dialog background, bitmap textures
texturize_gimp_plugin_version_1.0
- implement paper Graphcut Textures: Image and Video Synthesis Using Graph Cuts 利用graphcut算法进行纹理合成-implement paperGraphcut Textures: Image and Video Synthesis Using Graph Cuts algorithm using texture synthesis graphcut
test9
- Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This
load_VPVS
- Import 3D Matrices from Matlab dat files, exported from MAT-files, into OpenGL 3D Textures. Sample data provided
VolumeTexture
- The VolumeTexture sample illustrates how to use the new volume textures in Direct3D. Normally, a texture is thought of as a 2D image, which have a width and a height and whose "texels" are addressed with two coordi