搜索资源列表
WaveSimulation
- 一个模拟海浪和海浪破碎生成泡沫的程序,使用纹理贴图,效果逼真。-a simulated waves and waves generated broken bubble, the use of textures, and lifelike.
Texturetransparency_Openg贴图且是透明贴图
- Openg贴图且是透明贴图-Openg mapping which is transparent textures
AirForce
- LOD地形渲染引擎,使用多重纹理,可以实现沙漠、高山、草原等地形。-LOD terrain rendering engine, the use of multiple textures, can achieve a desert, mountains, grasslands terrain.
BumpEathe
- 本代码为一个地表凹凸贴图实例,基于Direct3D.-the code for a bumpy surface textures examples, based on Direct3D.
SkyBox
- 在opengl下用贴图得方法绘制静态得天空盒,不过里面只有.cpp文件,没有可执行文件。-in opengl using textures mapping methods in static in the sky boxes, but inside only. Cpp file, no executable files.
Chapter07
- 在opengl下用贴图的方式绘制菜单项,虽然纹理数据是从文件中读取的,但也可跟着他的方法自己对纹理进行贴图。-in opengl under way with textures mapping menu items, although the texture data is read from the document, However, it can be with his own method of texture mapping
JSR184Texturing
- 手机游戏中jsr184的立即模式绘制4棱锥和贴图的演示-phone games jsr184 immediate mode rendering 4 pyramid and textures demo
05.Textures
- 在D3D如何使用纹理映射,适合初学者,绝对经典,可以直接运行-in Motion how to use texture mapping, for beginners, absolute classics, and can be run directly
terrainEngine
- 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something v
pbr
- The goal of this project is to explore the idea of point-based radiosity, which is a shooting radiosity technique suggested by Mark Harris at UNC. The primary idea is that features available in graphics hardware ca
638_project
- 非真实感绘制的例子 The goal of this project is to explore the idea of point-based radiosity, which is a shooting radiosity technique suggested by Mark Harris at UNC. The primary idea is that features available in graphics
Textures
- vc++与opengl实现三维地形漫游,可用鼠标控制,也可用键盘控制,可以自定义控制键-vc with opengl 3D terrain roaming, can be used to control the mouse and keyboard can be used to control, You can define key control
anytex_demo_src
- anytex_demo_src.zip anyTex - a class for non-restrictive textures in OpenGL anyTex is a class allowing you to load a bitmap of a given color depth from a file and think of it as texture with no restrictions (of cours
bugle-0.0.20070528.tar
- BuGLe combines a graphical OpenGL debugger with a selection of filters on the OpenGL command stream. The debugger allows viewing of state, textures, fr a mebuffers and shaders, while the filters allow for logging, error
gui16
- 本原代码集是我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等-primitive code sets for my computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular
Once
- 该例子演示的是使用OPENGL标准框架在游戏中建立菜单的方法,包括菜单的建立、鼠标指针的创建、菜单对鼠标的响应事件以及对贴图的处理和在菜单中对光线的应用。-demonstrated by the example of the use of OpenGL standard fr a mework for the game to establish the menu, including the establishment of the m
Texture_API
- 图形学中的纹理贴图程序-graphics textures of procedures
gui16_draw
- 计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等-computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectang
Minmap
- For those of you who don t know, mip-mapping is a form of anti-aliasing that is used in many 3D rendering engines. It prevents the well-known interference pattern that occurs on detailed textures, known as the moir?patte
resynthesizer-0.15.tar
- implement paper Synthesizing Natural Textures 作者 Michael Ashikhmin 自然图像的纹理合成