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texturize_gimp_plugin_version_1.0
- implement paper Graphcut Textures: Image and Video Synthesis Using Graph Cuts 利用graphcut算法进行纹理合成
test9
- Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This
load_VPVS
- Import 3D Matrices from Matlab dat files, exported from MAT-files, into OpenGL 3D Textures. Sample data provided
VolumeTexture
- The VolumeTexture sample illustrates how to use the new volume textures in Direct3D. Normally, a texture is thought of as a 2D image, which have a width and a height and whose \"texels\" are addressed with two coor
BumpTexture
- Bump Texture Tools allows users to add bump and displacement textures to imagery, making it more realistic. The tools are Adobe Photoshop™ plug-ins - which means they work inside Photoshop as menu options - thus off
T6
- For advanced geometry, most apps will prefer to load pre-authored meshes from a file. Fortunately, when using meshes, D3DX does most of the work for this, parsing a geometry file and creating vertx buffers for us.
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping
TextureMapping
- This the second tutorial of the Advanced section. In this tutorial we will examine what Texture Mapping is all about. Textures in 3D Graphics are a way of making something appear rich and complex even though it may not a
Quadrics
- This the sixth tutorial of the Advanced section. This tutorial will introduce you to the wonderful world of quadrics. With quadrics you can easily create complex objects such as spheres, discs, cylinders and cones. In th
Texture-catdogwu
- 在vc中如何进行opengl纹理贴图-how the vc for opengl textures
Static_OpenGL_Textures
- 把CStatic类改装成CStaticGL类,用于在对话框中使用OPENGL画出3维模型,并在模型中添加透明效果。进一步给每个模型的元件增加贴图。-put CStatic converted into Class CStaticGL category, for the use of OpenGL dialog sketches of three-dimensional model, the model and add transpare
mytex
- 用opengl显示材质贴图-use opengl show material textures
openGlSample
- OpenGL中纹理贴图、滤波、光照和雾化效果编程初步-OpenGL textures, filter, light and atomizing effect of the initial programming
01图形学课设
- 包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做通用处理。还包含一个OpenGL教程-including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, re
使用纹理模拟冒泡
- opengl特效:使用纹理模拟冒泡,用贴图来达到冒泡的感觉,很有意思呀!-opengl effects : the use of simulated textures bubbling with textures to achieve the bubbling feeling, a very interesting!
Seaskybbs10
- 1、论坛版面目前只有两级分类,论坛等级上分配有(细分21级:从管理员到客人;粗分有5级:管理员、版主、贵宾、用户,客人)2、论坛支持文件上传、贴图、Html代码和Ubb码以及各种对媒体标签。3、配备有短信服务,用户可以在线与其他用户交流。4、用户可以上传头像,修改自己的个人资料和管理自己的好友列表。5、帖子和主题的限级查看,只有具有一定等级的用户才可以查看的帖子(只有管理员才可以在Sql Command中设置)。6、论坛版面,管理员可以
gfdds
- 本原代码集是对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。出于简化编程的考虑,许多地方指定了常数,未做通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之外执行程序,必须复制所需位图及模型文件。内含-primitive code of co
184526345
- 本原代码集是对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。出于简化编程的考虑,许多地方指定了常数,未做通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之外执行程序,必须复制所需位图及模型文件。内含r-primitive code of c
计算机图形算法演
- 计算机图形算法演示 包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。-computer graphics algorithms demonstration included painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectang
GL TextureAlias Demo
- DEscr iptION: This sample demonstrates how to use a texture atlas to draw multiple objects with different textures simultaneously using OpenGL ES. It shows how to: * create PVR textures in an Xcode project build