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纹理映射Texture
- 本程序在窗口中显示了一个加入纹理的场景,使得该场景更加真实,平滑,是基于单文档的MFC应用程序。 在本程序中,纹理场景是通过SetCheckTexture()函数生成的,然后通过DoTransform()函数 将—个顶点从物体坐标系转换到窗口坐标系,利用openGL进行矩阵计算,通过UpdateModelView()函数和InitMatrices()函数实现。-the procedures in the window shows a s
texture-GLCM
- 经典的灰度共生矩阵纹理计算方法,基于matlab平台实现-The classic method of calculating GLCM texture, based on matlab platform
texture
- 用于纹理合成的模仿水纹的源代码。欢迎大家采用,很好的。不容错过哟-Watermark for texture synthesis imitation of the source code. Welcome to adoption, very good. Not to be missed yo
texture
- 包含计算一幅图像四个方向纹理值的程序、以及与之相关的小波程序、图像熵程序-Including the calculation of the direction of an image texture value of the four procedures, and procedures associated with the wavelet, image entropy procedure
Texture
- 用灰度共生矩阵对共生矩阵归一化和计算能量、熵、惯性矩、相关4个纹理参数。-On the symbiosis with the GLCM matrix normalization and calculation of energy, entropy, moment of inertia, related to four texture parameters.
OpenGLes.texture
- opengl es texture, 圆柱贴图说明,列子-opengl es texture
texture
- 简单的Opengl纹理贴图,包括球体贴图,柱体贴图,和用贝塞尔曲线画苹果并且贴纹理-Simple Opengl texture mapping, including mapping the sphere, cylinder block, and the use of Bezier curves and paste texture painting Apple
Texture
- matlab的纹理计算程序,能够计算熵、对比度、均值、方差-texture calculation procedure using matlab
Texture-Feature-Extraction
- 本文从定义、特征、研究方法、应用领域几个方面对纹理特征的提取方法进行了论述。最后对各种方法的优缺点及应用范围进行了比较。-From the definition, characteristics, research methods, applications of several aspects of texture feature extraction methods are discussed. Finally, the advan
texture-analysis-based-cPP
- 基于c++的纹理分析程序 有效的提取出纹理特征 为后续工作奠定了基础-C++-based texture analysis program extract the texture features of effective follow-up work laid the foundation for the
graphcut-texture-synthesis
- 基于图割graphcut的纹理合成,有window版本和linux版本,源代码和可执行程序都有,是Graphcut Textures: Image and Video Synthesis Using Graph Cuts的实现,linux和window代码都有,window下是vs2008的工程,需要安装vs2008 -texture synthesis based-on graph cut
texture-segmentation
- VC++6.0环境下 利用OpenCV对木片的宝塔纹纹理进行分割-VC++6.0 environment using OpenCV on the wood grain texture segmentation of the pagoda
LBP--texture-exration
- LBP算法实现图像的纹理特征提取(局部二值模式)-LBP algorithm feature extraction image texture
multi-texture-blend
- 演示Opengl纹理混合的技术。简单明了,经过代码优化。-Opengl texture blending technology demonstration. Simple, after code optimization.
GLCM--texture-extraction
- 对图像的纹理特征进行提取,主要基于灰度共生矩阵,然后计算二次统计量(即特征)-Texture features for image extraction, mainly based on gray level co-occurrence matrix, and then calculate the amount of secondary statistics (ie features)
texture-mapping-26-9-11
- texture mapping in matlab
texture analysis
- A statistical method of examining texture that considers the spatial relationship of pixels is the gray-level co-occurrence matrix (GLCM), also known as the gray-level spatial dependence matrix. The GLCM functions char
Solid-Texture
- 纹理合成论文(二维图像重建三维图像内部纹理)(paper about texture synthesis)
texture
- Editing image texture
Texture feature extraction
- 灰度共生矩 阵即为灰度级的空间相关矩阵,以其为基础的统计方法通过对矩阵统计量的求取较好地提取到了纹理特征,通过选取关键参数编程并进行仿真实现,分别求取了四个方向的灰度共生矩阵及其特征量来分析图像 的纹理特征。(The gray level co-occurrence matrix is the gray level spatial correlation matrix. Based on the gray level co-occurr