搜索资源列表
FirePaticle
- 粒子系统实现火焰 设计了专门的类 可以变化火焰的参数实现各种效果-flame particle system design for a special category of flame can change the effects of various parameters
lizidemo
- 本例子是D3D的粒子系统代码,有各种粒子效果,加入风向,重力等-this example is the particle system D3D code, there are various particle effects, by adding wind, gravity
particlesystem
- 自己编写的粒子系统演示程序,希望对初学者有所帮助-prepared by their particle system demonstration program, and I hope to help beginners
ablazeballsrc
- 此为一款用vc和opengl编写的3d游戏。粒子系统作的尤其漂亮。非常的cool.-for this new and used vc opengl prepared by the 3d games. Particle system for the particular good. Very cool.
lizixitong
- 是个OPENGL绘制的粒子系统。。解压后有具体的使用说明-OpenGL rendering is the particle system. . After extracting a specific use
cometsrc
- 超级经典的粒子系统程序,适合初学者哦-super classic particle system procedures, suitable for beginners oh
cg_lizixitong01
- 计算机图形学中的三维几何造型之粒子系统生成的算法演示,做的很棒的。-computer graphics of 3D Geometric Modeling particle system, an algorithm was demonstrated, so terrific.
Particleglor
- 做的很漂亮的火焰图,基于粒子系统做的,调用VC里的OPenGL。有原程序和可执行程序。-done a very nice flame map, based on particle systems do, called VC's OpenGL. There are procedures and the original executable.
UsePSprite
- 这是一个使用简单粒子系统的代码 仅仅支持有限的粒子功能,并不支持如更该核心几何处理的功能。 想充分让粒子听话还需要构造高级的 粒子系统。-This is a simple to use particle system code only limited support particles function, if more do not support the core functions of the geometry p
thevanetexturestructure
- 本篇为在OPENGL在VC环境下基于粒子系统的叶片纹理构造-footnote to the VC environment in OpenGL-based particle system leaves texture tectonic
four_face
- 利用粒子系统和Opengl贴图技术,根据正四面体的性质,生成一个正四面体!-particle system and Opengl mapping technology, according to the nature of being tetrahedron, a tetrahedral formation!
square_wang
- 利用粒子系统和Opengl中的贴图技术,生成一个正方体,可以漫游。-use Opengl particle system and the mapping technology, generate a cube, can roam.
firework_src
- 这是一个关于OPENGL 粒子系统的源码-This is a particle system on the OpenGL source
ParticleSim
- 模拟火焰生成,利用了粒子系统的思想,通过改变菜单中的纹理图片,还可以观察不同效果,另外,还能模拟烟花场景-simulated flame generated, using the particle system of thinking by changing menu of texture images, one can observe different effects, in addition to scenes can simul
MySnow
- 对天空下雪花的场景进行模拟,主要利用了粒子系统的思想-right under the sky snowflakes scene simulation, the main use of particle systems thinking
Fountain2
- 用 OpenGL 编写的模拟3D 喷泉程序。粒子系统例子称训。-with OpenGL 3D simulation prepared by the fountain procedures. Examples of said particle system training.
Particlerainbow
- 一个用opengl编写的彩虹效果,其中用到了粒子系统-opengl prepared with a rainbow effect, which uses a particle system
Waterfall-opengl
- opengl粒子系统开发的瀑布模型,在水的颜色方面做了从上到下颜色的过渡,以及pool中有水泡的冒上,程序中加了个图片,感觉不是很好,可以将它去掉,那样看起来就真实多了.-opengl particle systems development waterfall model, the water color has done a top to bottom color of the transition, and pool have b
ColorfulMeteor
- opengl粒子系统开发的流星,流星的颜色由电脑随机产生,看上去效果还不错.-opengl particle system development meteor, Meteor colors randomly generated by a computer, the results were pretty good looks.
paticles
- 基于粒子系统,,使用OPENGL在VC++编程环境下绘制得烟花程序-based on particle system, and the use of OpenGL in VC Programming Environment mapping procedures in fireworks