搜索资源列表
Phongming
- 在vc环境下运用opengl绘制的颜色立方体。这是一个采用光滑着色的立方体, 立方体的表面从一角的一种颜色渐变到正对角落的另一种颜色,还可以用键 盘上的箭头键来旋转该色彩立方体,观察它的各边各-Vc environment in the use of the color cube opengl rendering. This is a cube using smooth shading, the surface of the cube
gfxfx2
- More graphics/Game programming sources..GFXFX2. Collection of graphics based sources. Made by Bas van Gaalen. Major topics: 3d rotation, Polygons (triple and quad), Flat-Shading, Gouraud Shading, Texture Mapping, Hidden
lecture19
- Shadows & Shading Techniques -Shadows & Shading Techniques
triangle
- 这是一个平滑着色的三角形,三个顶点分别设置为不同的颜色经行渲染,适合初学者学习-This is a smooth shading of the triangle, three vertices are set to a different color rendering through the line, suitable for beginners to learn
COZY
- 计算信号循环谱的函数: 这个函数用来计算数字调制信号的循环谱图,结果存放在sxf中,surf和shading interp这两个函数配合使用就可以得到信号的循环谱图-Calculate the signal cyclic spectrum function: This function is used to calculate the cycle spectrum of digitally modulated signals,
showsurf
- This function wraps up the commands I usually use to display a surface. The surface is displayed using SURFL with interpolated shading, in my favourite colormap of copper , with rotate3d on, and axis vis3d set. -This fun
TricksOfThe3DGameProgrammingGurus
- 本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了
MV_models
- 3D模型导入和观察器~~~~~OPENGL- The program function 1. Loading the 3D model by an pop window (only .m file) 2. Displaying the model 2.1 grond
opengl
- An Interactive Introduction to OpenGL Programming This article demonstrates the capabilities and flexibility of OpenGL such that you’ll be able to author your own programs which can display 3D objects with lighting eff
intrinsic_image
- 通过输入连续的图像序列,得到本证图像:包括reflectance 和 shading image-Deriving intrinsic images from image sequences
TestOpengl
- 利用OpenGL对曲面进行渐变着色,类似有限元后处理的云图显示。-The use of OpenGL to the surface to gradient shading, similar to the finite element post-processing of the cloud display.
GLSL
- 本电子书书opengGL 2.0中的shading language 部分,该文档完整规范,很适合初学者并且带有详细的着色程序源码,方面学习与进一步研究-The e-book book opengGL 2.0 in the shading language part of the full specification of the document, it is suitable for beginners and the colori
daima
- 用C语言设计按钮图形,并切设置底纹.用到C语言的图形编辑文件#include<graphics.h>-Language Design with the C button graphics, and cutting set shading. Used in C language, graphic editor file# include <graphics.h>
glsl_HelloWorld
- 一个用opengl着色语言(glsl)编写的犹他壶,并且可以通过鼠标点动沿三个坐标轴转动-One with the opengl shading language (glsl) prepared by the Utah pot, and can move through the click of the mouse along the three axis rotation
pinghuazhaose
- 平滑着色正方体旋转实现一个正方形的旋转的同时,并且各个面的色彩是不一样的,值得大家学习-Smooth shading to achieve a square cube rotation, while rotating, and the various surface color is not the same, and worth learning
myled
- VHDL编写的4个led灯循环明暗变化,通过改变波形占空比实现,课堂作业自编程序-VHDL prepared by the four led lights cycle shading changes, by changing the waveform duty cycle to achieve, self-compiled class operating procedures
aybook.cn_opeigdprogrma0630
- OpenGL编程指南第六版 ,英文电子书pdf格式-he OpenGL? Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0.
canqueqipanwenti
- 残缺棋盘(defective chessboard)是一个有2k×2k个方格的棋盘,其中恰有一个方格残缺。图1给出k≤2时各种可能的残缺棋盘,其中残缺的方格用阴影表示。注意当k=0时,仅存在一种可能的残缺棋盘。事实上,对于任意k,恰好存在22k种不同的残缺棋盘。用分而治之方法可以很好地解决残缺棋盘问题。-Incomplete board (defective chessboard) is a 2k × 2k a chessboard s
PlanarShadow
- opengl游戏编程中平面阴影处理。有场景和小球-opengl game programming, graphic shading. There are scenes and small ball
D3D9NormalMapping
- // This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements norm