搜索资源列表
xldwjp
- PHOTOSHOP笔刷效果,很容易制作出绚丽底纹效果-PHOTOSHOP brush effects, easily produced splendid Shading effect!
Shaded_pseudo_color
- Use shading to represent secondary information of an image-Use shading to represent secondary inform ation of an image
RadiationOfObject
- 本程序计算了处于海面环境下的目标接受到的红外照射亮度。为海面目标的红外仿真做了准备工作-calculated by the sea environment in the target sees infrared radiation brightness. Sea targets for infrared simulation done the preparatory work
tiaoxiaoxianshiqi
- 程序员整天面对电脑,电脑的颜色准确性其实对我们来说是很重要的。这里上传的这个东西不是源码也不是文档,是调校显示器色彩以及明暗等等信息的参考图片。 使用这两张图片,自己基本可以在全黑的房间里将显示器调校到近似标准的状态。-programmers face all day, computer color accuracy in fact for us is very important. Upload here this thing i
shading
- 利用vc++编制的一个圆,有三种图形,分别为线球,平面球与光华的球-use vc establishment of a round, three graphics, lines of the ball, plane ball and the ball Sinorama
dituzhese
- 地图着色把地图上的每个城市抽象为一个点,并给每个城市编号,,相邻的城市之间用直线连接。据此做出邻接矩阵,若第i个城市与第j个城市相邻,则metro[i][j]=1,否则metro[i][j]=0。 算法:按照编号从小到大的顺序检查每个城市,对每个城市从1到4使用4种颜色着色,若当前颜色可用(即不与相邻城市颜色相同),则着色;否则测试下一种颜色。 -Map coloring to each city on the map as
speedmeasure
- 陵阳61单片机的计数测速程序, 按照双叶螺旋桨遮光计算,外部中断触发,SPI-led显示,定时器控制0.5秒更新,基于unSp IDE 2.0-61 Singlechip陵阳count velocimetry procedures, in accordance with the propeller futaba shading, the external interrupt trigger, SPI-led shows that 0.5
Cg-1.5_beta2_examples
- 介绍如何在你现有的图形程序中加入对顶点和片段的高级着色。采用CG着色语言-How to introduce your existing graphics program to add on the vertex and fragment shader senior. The use of CG shading language
helloGPGPU_GLSL-1.0.2
- 使用GLSL Shading Language写的一个GPU实现Demo。-GLSL Shading Language used to write a GPU realize Demo.
ji
- JSPshape from shading
ChinaMapColor
- 一般回溯算法,遗传算法等对中国地图各省按四色原理着色-General backtracking algorithm, genetic algorithm, such as the map of China provinces by the principle of four-color shading
03_Co
- opengl高级编程指南,我将叫你如何使用颜色。你将理解两种着色模式,在左图中,三角形用的是光滑着色,四边形用的是平面着色。-opengl Advanced Programming Guide, I will tell you how to use color. You will understand the two kinds of colored patterns, in left, the triangle is used for
tulun
- 本程序是关于图论的一个程序,对图论中各个定点着色进行了分析-This procedure is on the graph theory, a procedure of graph theory in various fixed-point shading analysis
ColorCube
- vc结合openGL的开发的一个关于表面着色的demo,对于学习OpenGL的着色部分非常有价值-vc combine openGL development of a surface shader on the demo, for learning OpenGL shading very valuable part of
cube
- 本程序主要是以游戏的最基本的框架并基于Direct3D来实现在一个简单场景中绘制一个立方体,并设置不同类型的光源照射物体,在着色方法上我们釆用gouraud着色方法,在程序运行过程中我们可以利用键盘上的特定的键来控制不同光源的开关,以及立方体的运动。-This procedure is based on the basic fr a mework of the game and is based on Direct3D to reali
yansse5
- %例25-1 RGB真彩真彩着色 %Ex25-1 RGB coloring- Example 25-1 RGB true color shading TRUECOLOR Ex25-1 RGB coloring
Multitexturing
- 该程序指导您如何在OpenGL着色语言所编制的程序中应用Multitexturing(多纹理)技术。该技术是实现很多效果的基础。-The program guides you through how to OpenGL shading language developed by the application of procedures Multitexturing (more texture) technology. This tec
BumpEffect
- 利用OpenGL着色语言实现了不平整表面效果的简单模拟。该程序说明了如何将模式应用于物体之上,而不需要通过纹理来实现。-OpenGL shading language use do not realize the effect of leveling the surface of a simple simulation. The program shows how an object model used above, without
colorgraph
- 给图形着色。创建Project,完成一个三角形的平滑着色和一个正方形的单调着色的显示算法,运行程序,观察结果,体会两者的区别,给出显示结果 -To the graphics rendering. Create Project, to complete a triangle of smooth shading, and a square display monotonous coloring algorithm, run the pr
xiang3Djinjun
- 向3D进军 1) 生成一个3D的四棱锥;对其进行平滑着色;3D的立方体,对其进行单调着色,并使立方体的每个面着上不同的颜色。 -To the 3D into one) to generate a 3D four-pyramid its smooth shading 3D cube, rendering them monotonous and cube of each face a different color.