搜索资源列表
flatshading
- 对图形学中的光照处理算法中基本的算法平面明暗处理的程序实现,他对处理表面平滑的物体效果很好,但本例中实现的是一个球体-The illumination of the graphics processing algorithms in the basic algorithm for planar shading treatment procedures implementation, deal with him on the smooth
Direct3Dtoon
- 卡通渲染DirectX-Cell Shading DirectX
gpgpu_fluid
- HLSL高级着色语言用于渲染3D效果,跟GLSL都是同一类别的工具。-Advanced HLSL shading language for rendering 3D effects
OpenGLBasedFringeAndFont
- 使用OpenGL完成的云纹图及文字显示。云纹图支持等值线,支持连续与非连续着色,支持不同值区间的面积运算。全三维,已经过大量测试。-Use OpenGL achieve the moire maps and text. Moire map isogram Supported in support of consecutive and non-continuous shading, support for different values
ColorDialog
- 给文本对话框的背景着色,让文本背景拥有你想要的颜色-The background to the text box shading, so that the text has a background color you want
sfs
- 史丰收速算法 史丰收教授创造的速算法是计算方法上的一次革命 本人保存的好资料-The history of harvest-speed algorithms to create Professor Shi Fengshou speed calculation algorithm is a revolution on the preservation of good information I
DeferredShading
- GDC Document treating about Deferred Shading
ray(3)_first
- Implementation of Simple Ray Casting Algorithm with Shading. Very effective Implementation
ColorFeatures
- 一种彩色图像边缘检测的算法。实现J.van de Weijer的" Robust Photometric Invariant Features from the Color Tensor"-The quasi-invariant derivatives can be used to suppress undesired edges such as shadow, shading and specular edges. LITERAT
k-renderer
- C++ Project for rendering system. it takes the ccordinate data and render it with shading, ambiance-C++ Project for rendering system. it takes the ccordinate data and render it with shading, ambiance....
yao1
- 一个基于opengl的小程序,能实现旋转,明暗,照明,纹理等功能-A small opengl procedures, to achieve rotation, shading, lighting, texture and other features
nuralmppt
- the nural maximum power point tracker is the very important method to reach to the mppt point
graphics_pipeline
- Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundred
nmlcolr
- 程序运行结果是一个自定义法向的彩色正方体,其中每个顶点的颜色值不一样,且为光滑的明暗处理模式-Run result is a custom method to the color cube, in which each vertex color values are not the same, and for the smooth shading model
bzmesh
- 以上程序运行结果是用网格绘制一个经过光照和明暗处理的Bezier曲面。-The results of the procedure is run with grid mapping is a light and shading of the Bezier surface.
UsingVCtoHuatu
- 用VC++编写的简单画图程序,可以画直线和圆,能够对所画图形进行轮廓或边框着色,能够对图像进行灰化、二值化、空域滤波、微分运算等简单处理。 程序本身实用性不强,但对于初学者很有借鉴意义。-Using VC++ to prepare a program to drawing picture, you can draw a straight line and round, able to carry out the outline of
Z-Buffer
- 能画出一个立方体,旋转.成功消隐 ,着色-Able to draw a cube, rotating. Successful blanking, shading
phong
- Gouraud明暗处理的一个简单程序,使用OpenGl和Vc++实现,表面光滑的球体。-Gouraud shading of a simple procedure, the use of OpenGl and Vc++ realization of the spherical surface.
RenXD_gl1
- 在vc环境下运用opengl绘制的颜色立方体。这是一个采用光滑着色的立方体, 立方体的表面从一角的一种颜色渐变到正对角落的另一种颜色,还可以用键 盘上的箭头键来旋转该色彩立方体,观察它的各边各-Vc environment in the use of the color cube opengl rendering. This is a cube using smooth shading, the surface of the cube