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Low-levelOpenGLshadinglanguageandtheHighLevelShade
- OpenGL 低级着色语言与高级着色语言-Low-level OpenGL shading language and the High Level Shader Language
Lesson3
- opengl实例给三角形和四边形添加2种不同类型的着色方法。使用单调着色(Flat coloring)给四边形涂上固定的一种颜色。使用平滑着色(Smooth coloring)将三角形的三个顶点的不同颜色混合在一起,创建漂亮的色彩混合。-opengl examples to add two kinds of triangles and quadrilaterals of different types of coloring metho
PVARRAYPERFORMANCEPPT
- PV ARRAY PERFORMANCE UNDER PARTIAL SHADING AND NOVEL OPTIMIZATION TECHNIQUE FOR MPPT PPT
3Dshading
- 3D Shading development by visual basic 6
toon_shading
- cg语言实现的基于OpenGL的卡通渲染效果的实现例程。-OpenGL-based cartoon (or "toon") shading using Cg program.
Shading
- Simple shading demo and tutorial
Mppt-shading
- Maximumu peak power traking algorithm
MeshRendering
- Mesh Rendering using Direct3D 11 To do. 1. Create a development environment with MFC 2. Program the file opening code 3. Calculate normal vectors for input vertices 4. Phong shading using D3D 5. Texture ma
[Computer-Graphics---Seminar]Phong-Shading
- Phong shading in vietnamese
05409472
- Maximum Power Point Tracking Algorithm for PV Modules under Partial Shading and Rapidly Varying Illumination
Cube-Shading-Algorithmus
- 程序轻松实现立方体的明暗处理过程,直观明了,适合初学者研究之用。-Program easy cube shading process is simple and clear, suitable for beginners research.
OpenGL-Shading-Language
- OpenGL Shading Language This document describes a programming language that is a companion to OpenGL 4.0 and higher, called The OpenGL Shading Language. The OpenGL Shading Language is part of the core
OpenGL-Shading-Language-Tutorials
- opengl 着色语言,高级着色语言,用它能编译出绚丽的色彩-opengl shading language, high-level shading language, use it to compile a brilliant color
4767_Code-OpenGL-4.0-Shading-Language-Cookbook.zi
- 4767_Code-OpenGL 4.0 Shading Language Cookbook
shape-from-shading
- 通过一组照片恢复3D形状,利用shape from shading 技术,和openGL 渲染-3 D reconstruction from a image set with shape from shading method,developed under MFC and openGL
Phong-Shading
- phong shading reflection phong
Opengl-Shading-Language(3rd)
- Opengl Shading编程语言第三版,供详细学习Shading编程和入门的筒子们使用-Opengl Shading Language(3rd)
SHADING
- Shading.pas in a unit in turbo-pascal (borland), for the rendering of a triangle with vertex coordinate GPS. The rendering is calculated with alt-azimut in date and hour in a precise point GPS
Deferred-Shading
- 如题,是d3d9的延迟渲染部分,采用hlsl实现,可以看效果.-As the title, Deferred Shading.
defer-shading
- 基于延迟着色的shader光照处理,完全实现了基于GPU的延迟光照处理-defer shading light