搜索资源列表
etm-2.2
- etm2.2是基于Ogre引擎开发的地形库,可用于开发游戏编辑器-etm2.2 is based on the Ogre engine terrain database, can be used for the development of Game Editor
sya
- <1>学习3D中的地形.pdf <2>Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.2005.pdf <3>向量在游戏中的应用.pdf <4>3D-Math-Primer for graphics and game development.pdf 这我所找到相关游戏开发过程,可能遇到的3d
justforfun
- srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT] printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE]
yacc
- srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT] printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE]
terrain
- 根据数字高程,建立上海洋山三维模型,包含材质、数字高程文件,内部资料-According to digital elevation, set up three-dimensional model of Shanghai Yangshan, including material quality, digital elevation files, internal information
Terrain
- Direct3D游戏开发里的一个简单例子,实现了地形的绘制-Direct3D game development in a simple example of implementation of the terrain rendering
Chap07
- 《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。-" 3D Game Programming" book with CD-ROM Chapter 7 deal with the ex
QuadTreeLOD
- 采用VC及Opengl基于四叉树及LOD算法的室外三维地形实时渲染源代码-The use of VC and Opengl quadtree-based LOD algorithm and outdoor real-time rendering of three-dimensional terrain source code
LODTerrainDemo
- Visual C++/DirectX9 3D游戏开发引导的一个基于视点相关的LOD地形渲染-Visual C++/DirectX9 3D game development as a guiding view-dependent LOD-based terrain rendering
terrainRendor
- 一个纹理地形渲染器,可以根据数据生成3D地形,适合在游戏开发中使用-a 3D terrain rendor, developed by DirectX and VC++, is applicable to simple 3D game development
dixing_matlab
- 用matlab编写的地形程序,代码简单,易懂易学-The preparation of the terrain with matlab program, code is simple, easy to learn
terrain
- 一个OpenGL的地形算法,是3D游戏编程要经常用到的一种算法,主要思想是根据图像生成地形。-An OpenGL terrain algorithm, is a frequently used algorithm in 3D game programming, the main idea is based on the image to generate the terrain.
Tank_Source_Code
- 基于车辆动力学的作战坦克仿真源码,能较真实地模拟车辆的运动性能。-Tank Simulator is a software tool to simulate a battle Tank based on its vehicle dynamics. Vehicle dynamics allow simulations to contain parameters that most clearly approximate the dynam
Terrain
- Opengl Textureing engine
TERRAIN3DTEST
- 飞行漫游:包括地形 天空 水的渲染等等 鸽子工作室的-Roaming flight: including terrain rendering water sky
terrain.cpp
- 3D地形的CPP文件,只实现了地面的多纹理混合。-3D topography of the CPP file
landscape_1
- Basic terrain rendering from heightmap files, export to VBO s and basic LOD
VRML_viewer
- A small VRML viewer using OpenGL and MFC. You can easily display a wrl-based terrain using OpenGL and MFC.-A small VRML viewer using OpenGL and MFC. You can easily display a wrl-based terrain using OpenGL and MFC
GPUTerrain
- CRM,.Game.Programming.Gems.6 上的GPU渲染地形程序。完整。-GPU Terrain Rendering from CRM,.Game.Programming.Gems.6.
Terrain
- 一个d3d地形的例子,可以实现摄像机的6个自由度