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Direct9HeightMapRender-080612-by-hzz
- 用Directx9实现由高度图生成3D地形 开发环境VC6.0+directx9 2008/6/12 by huangzanzhen 操作: WASD旋转场景,箭头控制视角,M改变渲染模式,F1全屏切换,ESC退出 程序有详细注释,程序框架设计合理,方便添加后续功能,学习direct编程的朋友可以下载下来研究-With directx9 map from a high degree of development e
HeightMap
- 利用灰度图生成地形的源代码,包含了碰撞检测和漫游功能。-The use of grayscale terrain generated source code, including a collision detection and roaming.
terrain
- 利用OPENGL与VC++实现地形的三维显示。-Use OPENGL and VC++ Realize three-dimensional terrain display.
TerrainDemo
- 一种比较好的游戏3D地形程序,该工程主要实现在3D中产生LOD地形的Demo。-A relatively good game 3D terrain program, which works mainly in the 3D realize generated LOD terrain Demo.
texgen
- Terrain Texture Generator,一个生成图形纹理的工具,带有源代码,无论使用还是学习代码都不错-Terrain Texture Generator, a graphics texture generation tool, with source code, regardless of the use of code or learn a good
ROAM
- ROAM动态地形LOD代码 -ROAM Dynamic Terrain LOD code
ds
- Csharp 写的一个基于DX的地形渲染例子-CSharp write a DX-based terrain rendering example
03.LightMap
- BSP地形系统和光照贴图的技术详解,在3D游戏中非常有用-BSP terrain mapping system and illumination techniques detailed in the 3D game is very useful
myzzTerr
- 产生随机地形,用c++ directx 实现,写得不错,值得初学者借鉴。-Randomly generated terrain, with c++ Directx realized, well written, it is worth drawing for beginners.
fractal
- 一个完整的中点位移法产生三维分形地形的源码程序,注:用SGI的opengl库-A complete three-dimensional midpoint displacement method generated fractal terrain source procedures, Note: The use of SGI s opengl library
Terrain
- 该程序演示了三维地形模拟的基本内容,三维地形的模拟封装在一个CTerrain类中,使用一个高度函数生成的高度值生成高程数据。-The program demonstrated a three-dimensional topography simulation of the basic content of three-dimensional topography simulation package CTerrain in a cate
pe
- These routines model tropospheric radiowave propagation over variable terrain and calculates propagation loss vs. height and range. Propagation loss is displayed in dB contours on a height vs. range plot. TPEM is based o
display
- 能动态的显示三维地形,并对地形进行浏览,非常美观-To achieve a dynamic display of three-dimensional topography, terrain and browsing, very beautiful
TexBlendTerrain
- 多重地形纹理演示 Introduction to 3D Game Programming with DirectX 9.0中的例子-Multi-terrain texture Demo Introduction to 3D Game Programming with DirectX 9.0 examples
01_Terrain
- 该程序采用DirectX实现了三维地形模拟的基本内容。该程序将三维地形的模拟封装在一个CTerrain类中,感兴趣的人可以在此基础上完善,开发处更完善的三维地形类。-DirectX using the program to achieve the three-dimensional simulation of the basic contents of the terrain. The program will be three-dim
Delaunay----VB
- tin三角网的构造 tin是使用不规则多边形拟和地球表面或者其他不规则表面,是构造数字地面模型,数字高程模型的基本方法之一-tin structure of triangulation is the use of tin to be irregular polygon and the Earth s surface or other irregular surfaces, is constructed digital terrain
Chapter13
- 3D directX raw格式文件地形操作 实现在地形中漫游 -3D directX raw format terrain to operate in the terrain to achieve roaming
focus.on.3D.terrain
- 专题 学习3D中的地形focus.on.3D.terrain-Special study of 3D terrain focus.on.3D.terrain
Terrain
- 大规模三维地形的渲染及漫游-Large-scale three-dimensional terrain rendering and roaming
directx
- directx的示例代码,包括云雾效果,地形演示-directx sample code, including cloud effects, and so on terrain demo