搜索资源列表
Real-Time 3D Terrain Engines source code
- Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
四叉树剖分LOD Terrain
- 四叉树剖分地归算法Terrain示例(仅仅算法实现)-quadtree mesh algorithm Terrain classified examples (only Algorithm)
Terrain
- 地形ROMA算法改进,对大规模地形数据特别有效-terrain ROMA algorithm improvements to the large-scale topographic data particularly effective
Focus-On-3D-Terrain-Programming(Source-Code)
- Focus On 3D Terrain Programming 一书附赠的源代码,OpenGL编写-Focus On 3D Terrain Programming comes with a book of the source code, OpenGL prepared
Terrain
- 己做的3D模拟浏览,重要用的是读入TEXT文档里面的模拟地形数据,有雾化效果-others do 3D simulation browsing, it is important the document read TEXT inside the simulated terrain data, atomizing effect
VOXEM.ZIP
- will generate a voxel terrain map and place this data in a 2d array rotate the terrain map data about x,y,z
三维天空与地形
- 基于OPENGL的三维天空与地形模拟漫游程序-based on the OpenGL 3D terrain and sky simulation roaming procedures
OpenGL实现三维地形实时动态显示
- 用vc++和OpenGL实现三维地形实时动态显示-with vc and OpenGL 3D real-time dynamic display of terrain
height map
- 用OPENGL开发的地形程序.-use OpenGL development of the terrain procedures.
TerrainGenerator2D
- 在VB环境下开发的,可以生成二维地形的程序-in VB development environment that can generate two-dimensional terrain procedures
octree
- 3Do游戏代码,基于四差数的地形程序,lod地形实现。-3Do game code, based on the difference of four terrain procedures, incomplete realization of the terrain.
地形碰撞检测方法
- 地形碰撞检测方法,J2ME手机游戏开发例程之一,供初学者学习,含代码!-terrain collision detection methods, the development of J2ME mobile gaming routines, one for beginners to learn, with the code!
triangulate
- Triangulate Efficient Triangulation Algorithm Suitable for Terrain Modelling or An Algorithm for Interpolating Irregularly-Spaced Data with Aplications in Terrain Modelling
TerrainEdtPainterV1bSource
- Terrain Edit Tool To load a terrain you need to use the .ox3 look the sample in [TerrainLoad] folder. But you have two chose with the texture you can add a glmateriallib to your form and load the saved texture m
QUADTREE地形
- 四叉树(lod)实现地形三维可视化的程序,内有代码和数据-quadtree (incomplete) 3D terrain visualization procedures, which have code and data
虚拟地形建模
- 基于VC++6.0和OPenGL实现的读取DEM数据显示地形!并读取3ds模型,然后经设置!导成自己的数据格式实现虚拟环境的构建和显示。里面还带有一个精彩的建模平台-Based on VC 6.0 and OpenGL achieve read DEM data show terrain! 3ds model and read and then set up! Introduction into the data format of t
大规模地形渲染
- 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
Terrain
- 三维地形重建显示,感觉很不错。效果很好,可以自由移动视角-Three-dimensional terrain display
Real Time 3D Terrain Engines Using C++ and DX9
- Book: Real-Time 3D Terrain Engines Using C++ and DirectX 9 Author: Greg Snook Editorial: Charles River Media 1 edition (June 2003)
terrain modify
- 实现直接获取TerrainData对terrain进行修改(with this code one can modify the terrain in unity via loading terraindata directly)