搜索资源列表
MyTerrain
- 3D地形模拟,带纹理,由一本OpenGL上的例子修改的,需要的同志可以借鉴-3D terrain simulation, with texture, from an OpenGL example on changes needed comrades can learn from
terraininfinite
- OpenGL实现无限大地形,收藏的, http://www.azure.com.cn 作者博客-OpenGL realize infinite terrain, collection, http://www.azure.com.cn Author blog
terrain_demo
- 用C++写的一个地形DEMO,不是很复杂,对刚开始学的话好好研究有帮助的-With C++ Write a terrain DEMO, not very complicated, then just beginning to learn good study help
terrain_MDXsrc
- Rendering terrains with Managed DirectX There aren t many 3D games without a terrain. Creating and rendering a terrain, and the physics involved when, for example, driving on it with a car can be quite difficult. This
Terrain
- 使用高度图绘制地形-The use of a high degree of topographic mapping
pgLib
- 一个很不错的游戏引擎,自定义了游戏引擎中用的数据结构,数据元素,同时也实现了高级的元素,比如人物动画,天空Box,地形加载等,用户不用过多关心游戏如何实现,而关心实现一个什么要的游戏。-A very good game engine to customize the game engine using the data structure, data elements, but also realize the high-level e
Chap06_Terrain
- opengl和vc++实现的地形漫游程序-opengl and vc++ realize terrain roaming procedures
plmy
- 自己写的多线程OPENGL程序,实现了后台资源加载,从JPEG,PNG文件创建纹理,保存屏幕截图,从高度图创建地形,加载3DS模型,视锥剔除,球型天空顶,中文显示等。中文注释 -Write your own multi-threaded OPENGL procedures realize the background loading of resources, from JPEG, PNG files to create textu
lhxy
- 游戏林海雪原全套源代码,我花了钱买的。它具备了天空、太阳光晕、地表贴图、粒子系统等特征,加入了菜单选项、草木、人物与房子模型,而且人物具有一定的人工智能。游戏中,玩家需要消灭所有的敌人。对地形游戏开发很有帮助。-Game林海雪原a full set of source code, I bought花了钱. It has the sky, the sun halo, surface texture, particle system, su
Walk_Terrain_Demo
- 基于微软 DirectX 9.0c SDK 的LOD算法所谓地形渲染的例子,使用 Shader 技术-Microsoft DirectX 9.0c SDK based on the LOD terrain rendering algorithm for the so-called example, the use of Shader technology
Terrain_Mo1877794172005
- direct3d实现地形编辑器, 一个国外的人做的. -Direct3D realize the terrain editor, a foreign people who do.
TERRAIN3DTEST
- 这是一个虚拟地形场景漫游,涉及到三维真实感地形,地物模型建立, 地物叠加 等多项技术.关于虚拟现实的技术现在应用很广泛.主要是临场的环境,对用户控制行为的动态反应-This is a virtual roaming terrain scenes, involving realistic three-dimensional terrain model building features, such as superposition of
MyTerrain
- 本程序介绍OpenGL下三维地形的模拟技术,地形的绘制采用了文理贴图的方法-OpenGL introduction of this procedure under the three-dimensional topography simulation technology, terrain mapping using the method of Arts and mapping
real_time_3d_terrain_engines_using_c++_and_dx9
- real_time_3d_terrain_engines_using_c++_and_dx9.rar,实时3d地形引擎,深入浅出,覆盖常见主题-real_time_3d_terrain_engines_using_c++ _and_dx9.rar, real-time 3d terrain engines, in layman s language, covering common themes
LodTerrainReder
- c++与vega结合实现的3d地形,这个是从老师那里得到的,好多地方自己还不太明白,希望对大家有帮助-c++ and vega of the 3d terrain combined with the realization that this is obtained from the teacher, and a lot of places do not quite understand myself, and they hope to
demo7_4
- 一个基于OPENGL生成地形LOD的例子,算法为二元线性-OPENGL generated based on the example of the terrain LOD algorithm for binary linear
delaunay
- 利用Delaunay三角剖分算法来进行的三维建模技术在建筑,地质地形勘测,医学图像建模,动画设计等各方面都有广泛的应用。本软件实现逐点插入算法,并且在综合参考以往逐点插入算法的基础上,提出自己的想法,在某些具体细节上进行改进。-Using Delaunay triangulation algorithm for three-dimensional modeling techniques in the construction, geol
OpenGLLOD
- 运用LOD算法实现的地形模拟,OpenGL实现-The use of terrain LOD algorithm simulation, OpenGL achieve
OpenGLDEMTerrain
- 该论文介绍了基于OpenGL的DEM地形可视化和虚拟漫游系统的实现方法-The paper describes the DEM based on the OpenGL Terrain Visualization and virtual roaming system method
DemoFromDJ
- 简单而较全面的游戏小demo,使用dx9编制。实现了场景、动模、地形、摄像机以及简单的人工智能。-Simple and more comprehensive small game demo, use dx9 preparation. The realization of the scene, dynamic terrain, camera and a simple artificial intelligence.