搜索资源列表
youxisheji
- 是一个基于OpenGL的飞机飞行实时模拟,其中有大规模的地形的生成.应用了雾化,光照模型,融合等技术.-Is an OpenGL-based real-time simulation of aircraft flight, including the generation of large-scale terrain. Application of the atomization, illumination model, such as
demo4_1
- OPENGL的一个地形生成的例子,值得参考-OPENGL a terrain-generated examples, it is also useful
demo7_1
- 一个基于OPENGL生成地形网格的例子,算法四叉树-OPENGL generate a terrain based on the grid example, the algorithm quadtree
demo7_4
- 一个基于OPENGL生成地形LOD的例子,算法为二元线性-OPENGL generated based on the example of the terrain LOD algorithm for binary linear
071123
- 自己写的一个立方体类和天空盒子类里面还有简单的地形共大家参考-Their own category write a cube and the sky box there is also a simple type of terrain a total reference
Terrain3DTest
- 模拟地形的显示与光照的实现,用OPENGL开发,VC++开发环境-Simulated terrain display and illumination of the achievement, using OPENGL development, VC++ Development Environment
FractalTerrain
- FractalTerrain是介绍不规则地形编程的一个小程序,是在VC++ 6.0环境下使用OPENGL开发的。-Irregular terrain FractalTerrain is to introduce a small procedural programming is VC++ 6.0 environment using OPENGL development.
3Dmap
- Windows开发环境,采用OpenGL,显示三维游戏地图,三维地形显示,可以自由拖动,平移-Windows development environment, using OpenGL, shows three-dimensional game maps, three-dimensional terrain, it can be drag free, translational
WorldDemo
- 基于VC+OPENGL的地形模拟程序,可以通过上下键移动。-Based on VC+ OPENGL terrain simulation program, you can move up and down keys.
OpenGLLOD
- 运用LOD算法实现的地形模拟,OpenGL实现-The use of terrain LOD algorithm simulation, OpenGL achieve
tin_demo
- delaunay三角网“动态”构建,用于地形建模等应用-delaunay triangulation dynamic to build, for applications such as terrain modeling
MultiTexDemo
- 用D3D实现纹理的混合,尤其是在做地形的时候,是地形看起来更加真实-D3D texture with the realization of the mixed, especially in the terrain so, it is the terrain looks more real
MyTerrain
- 三维山体地形渲染,并且实现了纹理贴图,旋转的地形图-Three-dimensional mountain terrain rendering, texture mapping and realized, rotation of topographic maps
VisualizationDEM
- 该论文描述了基于模板的DEM快速可视化技术,用于用海量规则格网数据生成三维地形-The paper describes the template-based DEM rapid visualization technology, the rules for the use of massive grid to generate three-dimensional topographic data
OpenGLDEMTerrain
- 该论文介绍了基于OpenGL的DEM地形可视化和虚拟漫游系统的实现方法-The paper describes the DEM based on the OpenGL Terrain Visualization and virtual roaming system method
DEMDynamicVisualization
- 由于传统的基于文件管理的虚拟地形景观漫游系统在数据安全性、多用户操作、网络共享及数据动态更新等方面已不能满足数字城市或数字地球对海量空间数据一体化管理和在线实时应用的要求。介绍了基于Oracle 海量数据库的DEM动态可视化方法,包括金字塔结构的数据组织机制、采用数据分页的动态调度技术、与视点相关的地形简化和基于多线程的渐进描绘技术等。根据全国1∶25 万比例尺DEM数据库的应用实验证明该方法是可行的,并可以推广到影像以及其他模型数
FinalGamoDemo
- 学习dx游戏编程的半期大作业。有基本的场景,主角(会动),怪兽,实现了地形。还有文档说明。-Dx learning of the second half of Game Programming big operation. Basic scenario, the protagonist (will move), monster, the realization of the terrain. There are documented.
DemoFromDJ
- 简单而较全面的游戏小demo,使用dx9编制。实现了场景、动模、地形、摄像机以及简单的人工智能。-Simple and more comprehensive small game demo, use dx9 preparation. The realization of the scene, dynamic terrain, camera and a simple artificial intelligence.
diamond_square
- 本程序是基于vc++,openggl 做的基于迭代实现的DIAMOND_SQUARE分形地形生成算法,程序VS2005上编译通过可以执行-This procedure is based on the vc++, Openggl do to achieve DIAMOND_SQUARE based on iterative fractal terrain generation algorithm, the program compiled
VRplane
- 飞机漫游系统的两个修改版本,主要针对地形系统的修改。这里面包括了平面地形和高程数据的地形。其中,高程数据的地形是从RAW灰白图像文件中读取的。做的不好,请多原谅。有志OPENGL实现虚拟现实的朋友,都可以和我联系,大家一起进步。本人QQ:183971435(不诚勿扰)。谢谢!-Roaming aircraft modified version of the two systems, mainly for the terrain syst