搜索资源列表
MyRoamTerrain2
- 该程序很好得实现一个基于ROAM层次技术的地形生成。生成效果很好。-good in the process to achieve a level of technology based on ROAM terrain generation. Generating good effect.
dixing-demo
- 一个地形演示程序,包括湖泊的形成,采用分型几何方法-a demonstration program terrain, including lakes, which were sub-type geometric method
MyTerrain1
- 基于OPENGL的地形模拟。该程序使用高程,使模拟地形比较逼真,获得了良好的效果。-OpenGL-based simulation of the terrain. Elevation of the procedure used to enable more realistic simulation of the terrain, access to good results.
LO-monidixing
- 在比较大的场景中要想得到相应的实时效果就不得不牺牲时间进行。LOD技术正是解决这一问题的有效途径!本程序通过在场景中使用LOD技术模拟地形。根据不同层次的网格点数的数据来绘制,对于初学LOD的人很有帮助哟!-in the larger scene in order to obtain the corresponding real-time effects would have to sacrifice time. LOD technol
opengl_scene_demo
- 自己写的多线程OPENGL程序,实现了后台资源加载,从JPEG,PNG文件创建纹理,保存屏幕截图,从高度图创建地形, 加载3DS模型,视锥剔除,球型天空顶,中文显示等。中文注释-yourself writing multithreaded OpenGL procedures, the background resource loading, JPEG, PNG file creation texture, preservation
3DDelaunay
- 用C++和OpenGL实现基于生长法的三角形剖分算法,并把该算法的实现算法应用到地形的显示中去!-using C and OpenGL-based growth method triangulation algorithm, and the realization of this algorithm is applied to the terrain display!
TerrainEngineSrcV0.3
- ParaEngine游戏引擎地形引擎(Terrain Engine)源代码(转自SourceForge)。-ParaEngine game engine terrain engine (Terrain Engine) source code (Reproduced from the SourceForge).
D3DTerrain
- 关于介绍directx中地形的例子.浅显易懂,适合初学者-introduced directx on topographic examples. Simple words, for beginners
VC-drawDEM
- 模块化设计,类的设计清晰,运用openGL绘制地形DEM数据,性能较好-modular design, the design category clear, use openGL DEM terrain mapping data, better performance
Lod-draw
- 用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。-for dynamic mapping the topography, terrain and joined the real-time dynamic LOD simplified algorithm, ensure that the large area 3D terrain running smooth.
helens
- 用VRML写的三维地形程序,高程数据含在文件里,纹理是单独的文件。对网络三维发布有一定参考意义-write with VRML 3D terrain procedures, elevation data with the documents, texture is a separate document. 3D release of the network are meaningful
terrain2.0
- 一个地形三维可视化系统,版本2.0,采用多种小波变换构造多分辨率模型-a 3D terrain visualization system, version 2.0, the adoption of multiple wavelet transform Multi-resolution model
SGSDK
- 烁光3D引擎演示版SDK,该引擎是在directx9.0c环境下开发,用的是C++VS2005. 目前该引擎支持天空盒,地形,.X骨骼动画,AABB碰撞检测,粒子系统,3D音效,MP3播放等功能-3D engine demo version of the SDK, the engine is under development directx9.0c environment, C is the VS2005. The engine
promptshaderey
- 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering
Terrain3DTest
- 本系统是模拟一架飞机在一个地形上飞行的全过程,用户可以使用键盘对飞机控制,如飞机的俯仰,偏行,加速等操作.-the system is a simulation of an aircraft in flight on the terrain the whole process, Users can use the keyboard to control the aircraft, such as aircraft pitch side
FractalTerrain
- 本系统三维地形的模拟,根据地形高度数据,地形纹理数据,天空背景纹理数据,最后经过渲染得到了三维随机地形模拟效果.-the system of three-dimensional terrain modeling, based on terrain height data, topographical texture data, the sky background texture data, finally playing up to
Simple_OpenGL_Terrain
- 简单的OpenGL地形场景的例子,实现了3D地形,太阳、流动的云等场景。-simple OpenGL Terrain Scene example, the realization of 3D terrain, the sun, the movement of clouds and other scenes.
3d_dixing_manyou
- 这是OPENGL编写的一个三维地形漫游系统-This is the preparation of an OpenGL 3D terrain roaming system
vrpicture
- 用opengl实现的三维地形的例子,配合立体眼镜可以看出立体效果。-use opengl achieve 3D terrain example, with stereo glasses, we can see a three-dimensional effect.
Topographty
- 利用OpenGL实现的地形生成完整源代码,实现了三维漫游效果!-use OpenGL integrity of the terrain generated source code to achieve a three-dimensional effect roaming!