搜索资源列表
nehe_world
- nehe的一个源代码,主要演示的是地形的纹理贴图技巧和场景漫游-nehe source of a major demonstration of terrain textures skills and Walkthrough
simnature_exe
- 基于高度图的3D地形渲染,其最基本的原理就是,地形上各个点的高度值存于一个文件中(高度图),渲染时,把高度图中的高度数据设为顶点缓冲区中对应顶点的Y坐标值,那么自然就会产生高低起伏的地形了-based on the height map rendering 3D terrain, the basic principle is that the terrain on each of the high value stored in a d
soar-1.11
- 一个大规模地形现实和纹理映射的程序,从国外网站下载的,一般的机器根本跑不动,标准C编写,多平台可编译,供大家学习。-a large-scale topographic reality and texture mapping procedures from abroad website and general machinery simply could not, the standard C preparation, multi-pla
OPenGLMdi
- 地形的显示,在opengl中编制成功,界面 良好 。-terrain, which compiled the opengl success, a good interface.
369MyTemplate
- 这是个有关三维地形显示的例子,里面用到了简单数据 结构 -This is a show that the three-dimensional terrain example, they used a simple data structure
terrainLod
- 一个关于地形LOD渲染得例子,给出了渲染得全部代码-a rendering of the terrain in LOD examples given in all rendering code
fractal-FBM
- 分形里面的随机中点位移法(分形布朗运动),要正常运行程序,必须在机器上装OPEN GL,有原代码,可用于三维地形仿真显示方面,但是缺点是比较占用资源-fractal random inside the midpoint displacement method (FBM), to be normal operating procedures, must be in machinery makeup OPEN GL, the origina
MyTerrain
- opengl实现3维地形模拟 开发平台:VC++ 请站长多多支持-opengl realization of the three-dimensional terrain simulation development platform : VC requested the head of the generous support
Terrain_Opengl
- 用OPENGL和VC实现的三维地形模拟技术,具有很高的真实度。-with VC and OpenGL 3D terrain simulation technology, high fidelity.
flying_src
- vc++ opengl 编写的真实感地形生成程序 很全-vc opengl realistic terrain prepared by the procedure very entire generation
CamWorldCollision_OGL
- OpenGL漫游的关键技术,对军事地形,3维GIS有用 -OpenGL roaming the key technology that the military terrain, 3-dimensional GIS useful
3DTerrain
- 利用opengl实现的三维地形,对opengl 学习有帮助-use opengl achieve 3D terrain and learning to help opengl
MY_LOD
- 三维地形的可视化,分形理论生成地形,多分辨率显示!-3D terrain visualization, fractal theory generated terrain, multi-resolution display!
terrainSimple
- 地形渲染在DIRECTX中可以用terrain render实现。其实地形渲染就是以一个数学函数生成地表的高度值。使得地面呈现出高低不平的样子。使用不同的高度生成函数,就可能出现不同的地貌。-Terrain Rendering in DirectX can be used to achieve render terrain. Terrain Rendering is actually a mathematical function to
terrain_source
- 地形编辑,游戏开发的基本算法,适合于3d场景编辑等游戏开发,多加交流,信息反馈,-terrain editing, game development, the basic algorithm suitable for 3d editing scenes game development, more exchanges, feedback, thank you
QuadTreeLOD
- OPENGL,绘制地形,QuadTree四叉树方法-OpenGL, topographic mapping, QuadTree quadtree
Chapter16
- 这是一个基于虚拟仿真的三维飞机飞行的三维地形程序,其中加入了地形随飞机的飞行而改变的功能。-This is a simulation based on the three-dimensional virtual flight procedures 3D terrain, adding a terrain with the aircraft flying to change the function.
codeguru-opengl
- 一个模拟地形的仿真,是用vc++ opengl弄的.感觉很有意思请大家积极下载-terrain simulation of a simulation, is the vc opengl get. The feeling is very positive interesting Please download
OpenGL_3d_terrain
- 本程序是用OpenGL实现三维逼真三维地形的模拟,也可以用本例作为模板实现其他的程序。-This procedure is used to achieve three-dimensional realistic OpenGL three-dimensional topography simulation, can also be used as a template in this case the realization of oth
Terrain3D
- 三维地形opengl 三维地形opengl -3D terrain opengl 3D terrain opengl