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sourcecode
- DEM中提取地形特征线的一个新算法,解决了以往一些算法的缺陷-DEM terrain characteristics extracted a new algorithm, some algorithms to solve the shortcomings of the past
Douglas_extra
- 针对格网DEM提取地形特征点的算法,利用AE进行开发-Grid DEM for terrain feature point extraction algorithms, the use of AE for development
Chap06_Terrain
- opengl和vc++实现的地形漫游程序-opengl and vc++ realize terrain roaming procedures
cournia_terrain-20020422
- 这个源码包含几个地形生成算法,heightmap方法,midpoint和fault方法。 -The source code contains several terrain generation algorithm, heightmap method, midpoint method and the fault.
FighterTest
- 飞机地形漫游系统 主要内容是模拟一架飞机飞行的过程 包括飞机在三维地形上空的巡回飞行发射子弹 喷射尾焰等 -Aircraft terrain walkthrough system is an aircraft flight simulation process includes the aircraft in three-dimensional terrain flight tour over the tail flame spray
plmy
- 自己写的多线程OPENGL程序,实现了后台资源加载,从JPEG,PNG文件创建纹理,保存屏幕截图,从高度图创建地形,加载3DS模型,视锥剔除,球型天空顶,中文显示等。中文注释 -Write your own multi-threaded OPENGL procedures realize the background loading of resources, from JPEG, PNG files to create textu
HeightMap
- 一个简单的地形模拟程序,实现了地形渲染、地形漫游等功能。-The topography of a simple simulation program, realize the terrain rendering, terrain features such as roaming.
terraindemo
- 采用Visual C++ 和 OPENGL 编程,实现无限大的三维地形快速显示,含全套源代码,地形是随机产生的。-Using Visual C++ And OPENGL programming, to achieve an infinite three-dimensional terrain quickly showed that with a full set of source code, the terrain is random
lhxy
- 游戏林海雪原全套源代码,我花了钱买的。它具备了天空、太阳光晕、地表贴图、粒子系统等特征,加入了菜单选项、草木、人物与房子模型,而且人物具有一定的人工智能。游戏中,玩家需要消灭所有的敌人。对地形游戏开发很有帮助。-Game林海雪原a full set of source code, I bought花了钱. It has the sky, the sun halo, surface texture, particle system, su
Premier.Press.-.Focus.On.3D.Terrain.Programming.-.
- 介绍了基于opengl的地形可视化方法,包括地形数据的生成,纹理映射,天空盒的构造,碰撞检测等多方面技术内容。-Introduction opengl terrain-based visualization methods, including the generation of terrain data, texture mapping, the sky-box construction, collision detection an
06.QuadTree+LOD
- direct3d四叉树海量数据地形分细节层次显示direct3d四叉树海量数据地形分细节层次显示-Direct3D quadtree terrain mass data points show the Direct3D LOD Quadtree Topographic mass data show levels of detail
Walk_Terrain_Demo
- 基于微软 DirectX 9.0c SDK 的LOD算法所谓地形渲染的例子,使用 Shader 技术-Microsoft DirectX 9.0c SDK based on the LOD terrain rendering algorithm for the so-called example, the use of Shader technology
FractalTerrain
- 三维地形的实现原代码,实现了纹理贴图,摄象机漫游的功能.-Realize the original three-dimensional topography code, realize the texture mapping, roaming camera features.
Terrain_Mo1877794172005
- direct3d实现地形编辑器, 一个国外的人做的. -Direct3D realize the terrain editor, a foreign people who do.
MyTerrain1
- 3D地形模拟2(带纹理)PC版 依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。-3D terrain simulation 2 (with texture) PC version of OpenGL on the basis of a modified example, in OGLES on QUAD painting did not find t
TERRAIN3DTEST
- 这是一个虚拟地形场景漫游,涉及到三维真实感地形,地物模型建立, 地物叠加 等多项技术.关于虚拟现实的技术现在应用很广泛.主要是临场的环境,对用户控制行为的动态反应-This is a virtual roaming terrain scenes, involving realistic three-dimensional terrain model building features, such as superposition of
Model
- 采用距离反比加权算法,对三维离散数据进行插值,可以插出地形,采用分层插值,提高了插值速度-Using inverse distance weighted algorithm, for three-dimensional discrete data interpolation, the terrain can be inserted, using stratified interpolation, improve the speed of
real_time_3d_terrain_engines_using_c++_and_dx9
- real_time_3d_terrain_engines_using_c++_and_dx9.rar,实时3d地形引擎,深入浅出,覆盖常见主题-real_time_3d_terrain_engines_using_c++ _and_dx9.rar, real-time 3d terrain engines, in layman s language, covering common themes
523q
- 介绍地形绘制的过程,并给出详细的代码注释,同时用户可以交互操作-Introduce the process of mapping the terrain, and gives details of the code notes, at the same time the user can inter-operation
source
- 三维地形实时动态显示的核心技术研究 -Real-time dynamic display of three-dimensional topography of the core technology research