搜索资源列表
Terra3d
- 非常cool的三维地形飞行浏览程序-very cool 3D terrain flight procedures View
875644
- 地形平面(灰度)图转立体图示例-terrain Plane (Gray), a three-dimensional map to map Example
Delauney
- 生长法构造Delauney三角网的程序,对做地形有一定作用-Growth Act tectonic Delauney triangulation procedures, do have a certain effect on the terrain
height map
- 用OPENGL开发的地形程序.-use OpenGL development of the terrain procedures.
用 Visual Basic 实现 QpenGL三维地形显示
- 详细介绍用 了Visual Basic 实现 QpenGL三维地形显示。-detailed presentation of the Visual Basic 3D terrain QpenGL show.
3DTest
- 三维地形实时动态显示的核心技术研究,对三维图形研究有很大的帮助.-real-time three-dimensional terrain of the core dynamic display technology research, research on 3D graphics is very useful.
octree
- 3Do游戏代码,基于四差数的地形程序,lod地形实现。-3Do game code, based on the difference of four terrain procedures, incomplete realization of the terrain.
Terrain
- 己做的3D模拟浏览,重要用的是读入TEXT文档里面的模拟地形数据,有雾化效果-others do 3D simulation browsing, it is important the document read TEXT inside the simulated terrain data, atomizing effect
地形碰撞检测方法
- 地形碰撞检测方法,J2ME手机游戏开发例程之一,供初学者学习,含代码!-terrain collision detection methods, the development of J2ME mobile gaming routines, one for beginners to learn, with the code!
Real-Time 3D Terrain Engines source code
- Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
飞机地形漫游系统
- 作场景漫游、虚拟现实的可以参考一下。主要内容是模拟一架飞机的飞行过程,包括飞行、发射子弹、喷射尾焰等。工具是VC++和OpenGL-scene for roaming, virtual reality can take a look. Main elements of a simulation of the flight of the aircraft, including the flight, firing bullets, suc
SimNatureExe
- 实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。 -achieve large-scale outdoor scene rendering technology, the use of proce
Dixing
- 这是一个模拟的三维恢复和重建系统,比较直观,而且可以从多个角度观察该地形的面貌,适合三维重建的人研究.-This is a three-dimensional simulation of the restoration and reconstruction, more intuitive, but from a variety of angles of the terrain features, and for three-dimens
Map.GL.FPS
- 来自GameTutorial的关于OpenGL的例子。地形渲染,并可计算FPS值。很有学习价值。-this is a simple code about landform romance with opengl and can calculate fps !
CameraMap
- 利用OpenGL函数库,在C++Builder环境下实现三位地形的仿真显示,实现了对地图的放大,缩小,旋转,移动等操作,对不同的高程使用不同的颜色加以标记没,并增加了光照效果,使显示更逼真!-use OpenGL libraries, the C Builder environment under three terrain simulation showed that the realization of the right of t
Roamsteps20020818
- 利用实时最优化自适应网格算法绘制大规模地形,算法经典,绝对可用,注释清楚。-optimize the use of real-time adaptive grid massive terrain mapping algorithm, the algorithm classics, and absolutely available Notes clear.
3DViewTooL
- VC实现的基于OpenGL的地形浏览程序.-VC OpenGL-based procedures of the terrain here.
HaiDi_3D
- 基于Opengl实现的,海底三维地形浏览.-Opengl based on the realization that the seabed topography 3D View.
myterrain1
- 《OpenGL三维图形系统开发与实用技术(高级编程篇)》第4章内容,一个地形显示程序-"OpenGL 3-D graphics system development and practical skills (Advanced Programming Part 1)" Chapter 4, a topographic display program
TerrainEditor
- 地形编辑程序,适用编辑生成起伏地形,并实现几种地形纹理的拼解生成。-terrain editor, production editor applicable undulating terrain, and the achievement of several terrain texture fight Solution Generation.