搜索资源列表
Map
- 地形渲染代码,就是怎么画一个3D地图了。用的是D3D画图-Terrain rendering code, that is, how to draw a 3D map. Drawing using a D3D
ROAMSimple
- 重建三维地形,能够生成三种类型的地形,分别是渲染、网格、光照-Reconstruction of three-dimensional terrain, which can generate three types of terrain, namely, rendering, grid, light
opengl_test_lod
- 地形渲染,使用OPENGL 和 C++,使用ROAM经典算法,LOD算法化简提高效率,完成对场景的浏览。-Rendering, use the OPENGL and C++, using the classical algorithm ROAM, LOD algorithm is simplified to improve efficiency, complete view of the scene.
manyou
- 实现地形漫游 基于lod算法 有强大的渲染效果-Roaming Terrain lod algorithm based on the powerful rendering
dixingxuanran
- 实现三维地形渲染,根据要求,渲染成不同颜色来增强显示-Three-dimensional terrain rendering, as required, up into different colors to enhance the display
zzTerr
- 基于dx9.0的地形渲染的例子,包含了一个地形网格的计算方法的类,可以方便地集成到你的工程中去。-Terrain rendering based dx9.0 example, contains a topographic grid of the calculation method of the class, can be easily integrated into your project to go.
Chapter-1
- Focus On 3D Terrain Programming这本书的第一章代码,展示了地形渲染算法中的ROAM算法是如何构网的-The demo shows what a simple tessellation of the ROAM algorithm looks like.
Game3D
- 游戏中的地形渲染,代码中附有详解,适合初学者-Game terrain rendering, code with Detailed, suitable for beginners
1
- 大规模地形渲染, 大规模地形渲染,-terra render
Terrain_Rendering
- 利用opengl 4地形渲染,可以产生类似分形原理的地形-Terrain Rendering using opengl 4
CreateMeshX
- 利用Direct3D9生成一个基于视点的连续LOD的三角形状平面网格。该平面网格可用于三维地形渲染。-Using Direct3D9 to generate a view-dependent continuous LOD triangular shape plane grid. The planar grid can be used for3D terrain rendering.
Game-enginePLOD-
- 一个简单的游戏引擎和LOD地形渲染程序,-A simple game engine and LOD terrain rendering program,
TGameEngineFro
- 实现游戏引擎的基本框架摄像头。地形渲染。A*算法,,自动寻路。粒子系统 ,经测试可直接使用。 -The basic fr a mework of the game engine camera. Terrain rendering. A* algorithm, automatically find its way. Particle system has been tested and can be used directly.
tMappGLFFPSh
- 来自GameTutorial的关于OpenGL的源码实例。。地形渲染,并可计算FPS值。非常有学习价值。 -From GameTutorial source examples of OpenGL. . The terrain rendering, and can calculate the FPS value. Learning value.
Large-scale-terrain-rendering
- OPENGL 大规模地形渲染,有LOD代码在里面。老外.NET环境开发-The OPENGL large scale terrain rendering LOD code inside. Foreigners. NET environment for the development
earthRendering
- VC++和OpenGL实现的大规模地形渲染,3D显示,渲染基础-VC++ OpenGL rendering
glInterface.zip
- glInterface.zip opengl基本界面,地形渲染,摄像机应用。,Basic interface for opengl, including camera applications, and terrain render.
DirectX_3D_Programing_Source_Code
- Direct3D编程实例,包含18个编程实例,内容包括游戏特效,地形渲染,场景管理,碰撞检测,骨骼动画等高级编程。-The Direct3D programming examples, including 18 programming examples, including the effects of the game, terrain rendering, scene management, collision detection,
3D
- Visual Studio2010平台,基于Arc Engine开发的一个三维系统,搭建了系统的基本框架,实现了添加Raster、Tin、Feature数据、右键、地形渲染、水面渲染等等功能-Visual Studio2010 platform for secondary Based on Arc Engine start, a three-dimensional system, set up the basic fr a mework
dixingxuanran
- 实现三维地形渲染,根据要求,渲染成不同颜色来增强显示-Three-dimensional terrain rendering, as required, up into different colors to enhance the display