搜索资源列表
GeometryClipmaps
- 一个关于使用基于GPU的Geometry Clipmaps渲染地形的pdf-One on the Geometry Clipmaps GPU-based rendering terrain pdf
78235294fractal_mountain
- 分形技术实现的地形和天空云层的模拟,可实现地形的渲染和不同纹理的选择,-Technology of fractal terrain simulation of clouds and sky, terrain rendering, and enables selection of different textures,
ztLODTerrain
- directx 地形加载和渲染 LODTerrain 4叉树算法实现-directx terrain loading and rendering LODTerrain 4-tree algorithm
Fog-Effect
- D3D中的雾效果实现,在地形中实现无效果,模拟真实的自然环境,对远景物体进行低细节处理从而提供渲染效率-D3D fog effect in the realization of the terrain effects-free, a virtual reality of the natural environment, objects with low vision to provide details of the treatment
15-Fiedler
- 此代码包含了地形的创建、渲染,并且包含可运行文件,以及地形资源。-This code includes the creation of the terrain , rendering, and run the file contains , and terrain resources.
LOD
- 有关LOD算法的大规模地形算法渲染技术优化论文。-Rendering technology to optimize the papers about the LOD algorithm for large scale terrain algorithm .
openglLOD
- 使用C++和Opengl编写的3D渲染程序,渲染了一个地形,采用LOD技术-Using C++ and the Opengl write the 3D rendering program, rendering a terrain, the use of LOD techniques
RealtimeTerrainNgine
- 讲述3d实时渲染技术,包括实时渲染地形引擎和场景管理器-About the 3d real-time rendering techniques, including real-time rendering of the terrain engine and Scene Manager
QuadTreeLOD
- 四叉树管理地形,实现动态LOD地形,提高渲染效率。-Four binary tree management terrain, and realize the dynamic LOD terrain, enhance rendering efficiency
3DSLoad
- OPENGL中3DS文件的导入以及天空的绘制和地形的渲染!-OPENGL 3DS file import and rendering of the drawing and topography of the sky!
Terrain2
- Opengl实现地形的渲染,挺漂亮的部分框架使用Nehe的,希望对大家有好处-Opengl Terrain
DX-Project-8
- 《DirectX 8 教程》及配套代码 第八章:索引缓冲 Introduction (序) What is an Index Buffer? (什么是索引缓冲) Implementing an Index Buffer in DirectX (在DX中实现索引缓冲) Step 1: Creating the Index Buffer (创建索引缓冲) Step 2: Modify the Vertex Buffe
geomipmapping
- 该程序主要是采用GeoMipMap算法实现三维地形的渲染,算法对层次细节的不同点进行了处理,使得渲染效果更好,销量更高。-The program using GeoMipMap algorithms 3D terrain rendering processing algorithm on different points of the level of detail rendering better, higher sales.
quadtree
- 该程序主要是采用四插数算法实现三维地形的渲染,算法对层次细节的不同点进行了处理,使得渲染效果更好,销量更高。-The program four plug number algorithm to achieve the 3D terrain rendering, different points of the algorithm on the level of detail processing, making rendering bet
ROAM
- 该程序主要是采用ROAM算法实现三维地形的渲染,算法对层次细节的不同点进行了处理,使得渲染效果更好,销量更高。-The program ROAM algorithm 3D terrain rendering algorithms deal with different levels of detail points, making better rendering higher sales.
Game_Development_based_Direct3D
- 基于Direct3D的游戏开发,主要包括地形的生成和渲染,光线的运用,3D模型和2D对象的调用和显示,模型的轮廓绑定,粒子系统等.-Direct3D game development, including terrain generation and rendering, the use of light, 3D models and 2D object call and display the outline of the model
Terrain
- 基于windows平台的,Directx 的地形漫游系统,还有关于实时渲染的功能。-Based on windows platform, Directx terrain roaming system, as well as on real-time rendering capabilities.
123
- 基于windows平台的,Directx 的地形漫游系统,还有关于实时渲染的功能。-Based on windows platform, Directx terrain roaming system, as well as on real-time rendering capabilities.
GL15_TerrainRendering
- 这是地形实现算法,有地形的建模和地形的渲染,纹理贴图-This is the terrain algorithm, a terrain model and terrain rendering, texture mapping
Terrain2
- Opengl实现地形的渲染,挺漂亮的部分框架使用Nehe的,希望对大家有好处-Opengl Terrain