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shadowmap
- 一个制作阴影图的范例,很好很强大啊,-A production example of the shadow map, a good strong ah,
quyinying
- 利用阴影的灰度特性,在视频序列中去除运动物体所留下的阴影 环境为vc++6.0 ,opencv 去阴影-Use of the shadow of the gray-scale characteristics of video sequences in the removal of moving objects left behind by the shadow environment vc++ 6.0, opencv to sh
yingzi
- opengl来实现阴影的效果,键盘可以控制场景中的等和物体的运动!-opengl to achieve a shadow effect, the keyboard can control the scene and objects, such as the movement!
channel_simulation
- 实现了瑞丽分布信道,来斯信道分布和阴影衰落信道的仿真-Ruili achieved distribution channel to channel distribution and Adams shadow fading channel simulation
dx9_shadow_volume
- 基于shadow volume的阴影算法源码,directx实现-Based on the shadow of shadow volume algorithm source code, directx achieve
ResearchOnKeyTechnologiesOfRobustFaceTrackingSyste
- 鲁棒人脸跟踪系统学位论文;提出了一种两阶段的光照均衡的方法来消除单幅图像中的各种阴影包括模糊阴影,投射阴影等 根据快速的Adaboost 训练框架,本文提出了一个实时的鲁棒人脸检测算法 提出了一种基于在线实值boosting 的方法来处理人脸在跟踪过程中发生的外貌变化;实现了一个基于以上模块的完全自动化的人脸跟踪器-Robust Face Tracking System dissertation proposes a two-stag
realTimeShadow
- 在directX中,生成场景中实时阴影效果-In DirectX, the generated scenes in real-time shadow effects
OpenGL_shadow
- OpenGL 阴影体积法绘制阴影 图形为球体,正方体,三棱锥,十字架-OpenGL rendering the shadow of the shadow volume method for the spherical graphics, cube, three pyramid, crosses
light
- 用GPU实现对灯光的控制,相当经典,其中的动态阴影效果也值得我们学习。-Using GPU to achieve control of lighting, very classic, in which the dynamic shadow effects worth studying.
3DText
- 提供一种用制立体文字效果的方法:用阴影加位置错位形成立体感。-To provide a system with three-dimensional text effects Methods: Add the location of the shadow of the formation of three-dimensional sense of dislocation.
The-RESEARCH-OF-SEVERAL-KEY-TECHNOLOGIES-IN-GAIT.r
- 步态识别关键技术研究。包括阴影消除;多人跟踪;特征提取及多特征融合。 这可是一篇对研究步态的朋友有用的硕士论文哦-Gait recognition research of key technologies. Including the elimination of the shadow people tracking feature extraction and multi-feature fusion. This is one
Tracking
- 提出一种新的目标表示和定位方法,该方法是非刚体跟踪的核心技术.利用均质空间掩膜规范基于特征直方图的目标表示,该掩膜引入了适合于梯度优化的空间平滑相似函数,所以可以将目标定位问题转换为局部极大值求解问题.我们利用从Bhattacharyya系数倒出的规则作为相似度量,利用mean shift procedure完成优化求解.在给出的测试用例中, 本文方法成功解决了相机移动,阴影,以及其他的图象噪声干扰.文章对运动滤波和数据关联技术的集成也
SphereWorld
- VC++控制台下的OpenGL程序,程序演示了如下特性:几何图元的颜色设置,阴影生成-VC++ console under the OpenGL procedures, procedures to demonstrate the following characteristics: geometric pixel color settings, the shadow generated
shadowDemo
- 基于openGL和VC++开发的三维场景,运用shadow volume技术实现场景中物体的动态阴影。-Based on openGL and VC++ to develop three-dimensional scenes, the use of technology shadow volume implementation of the dynamic scene shadow objects.
gauss
- 混合高斯背景建模算法,包含了阴影消除方面的一些处理。-AppWizard has created this gauss application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing y
OGLPSSM(shadowmap)
- 用OpenGL实现阴影图的算法,场景真实,实时性高-shadow map
backgroundSubtraction_v0
- 基于graphcut的背景建模程序,其中具备阴影去除功能,建模时对rgb三个颜色通道进行了高斯模型训练。程序需要OpenCV 1.0 的支持。-This is a C implementation of background subtraction given a set of background fr a mes as a training set.The background model is per-pixel RGB spac
openglshade
- 本实例是一个opengl实时阴影的小实例,代码为买书所得代码-This example is a real-time shadows opengl small examples of code from the code for the books
light
- openGL的3D光照和阴影实现示例,以3D人物为例。-openGL for 3D light and shadow sample implementation to 3D figures as an example.
02_RealTimeShadow
- 这个程序是在vc和direcx环境下开发的,主要是direcx模板的应用,利用模板来生成动态的阴影。-This procedure are in vc and direcx development environment, the main applications are direcx templates, using templates to generate dynamic shadows.